Day 5 β Two inflatable mattresses ποΈπ¨
Inflating and pushing each other apart, creating a chaotic dynamic movement.
#Houdini#VFX#CGI#Simulation#3DArtist
Starting a new project π°
Iβm building a personal finance app.
The goals: create a useful tool for myself, improve my programming skills, and use the project to validate my programming diploma. π
#Programming#Python#PersonalFinance
Day 4 β Honey pouring over a chocolate nut candy π―π«
Working on fluid simulation and realistic materials in Houdini.
#Houdini#VFX#CGI#FluidSimulation#3DArtist
Today I took another step in learning USD.
Dug deeper into baking lighting and textures β slowly getting a better understanding of how it fits into the pipeline. π₯
#USD#VFX#3D
Day 3 β Falling threads π§΅
A simple thread simulation in Houdini, focusing on natural movement and interaction.
#Houdini#VFX#CGI#Simulation#3DArtist
Day 2 β Fabric blowing in the wind π¬οΈ
Working on cloth simulation in Houdini and pushing the motion and details further.
#Houdini#VFX#CGI#ClothSimulation#3DArtist
I finally figured out why my volume render was looking wrong.
I tested two approaches:
Standard density.
Density generated in Houdini and passed through a Primvar.
The second approach gives much better detail and a more natural result.
Still learning FLIP simulations in Houdini.
This time I worked on a river simulation and spent a lot of time testing fluid motion and behavior. The result isnβt perfect yet, but itβs only the start β more practice ahead π
#houdini#flip#fluidsimulation
This experiment was focused on liquid pouring, fluid motion, and collision tests while getting familiar with FLIP simulations π
#houdini#fluidsimulation#flip