Day 15 Building Realms of Celestia ⚔️
New Feature Reveal: Day & Night Has Come to Celestia
Watch the world of Realms of Celestia come alive as the sun rises, sets, and gives way to the stars, a full day/night cycle now breathes through every corner of the realm.
Dawn breaks over Celestia Town.
Shadows stretch as dusk falls.
And when night takes over, the world feels like a whole new adventure.
⏩ Note: the cycle is sped up in the video so you can see the full day-to-night transition, in-game it flows by much more gently.
Thank you for joining us on the journey to build this world from day one. 💙
Meet Kael — The Vanguard 🗡️
Fearless, determined, and always the first into battle, Kael never backs down from a challenge. Raised in a quiet frontier village, he dreams of becoming a legendary adventurer and earning his place among Meridian’s greatest heroes.
He charges where others hesitate.
Protects those who cannot fight.
And refuses to surrender… no matter the odds.
“Strength isn’t measured by how many battles you win… it’s measured by how many times you stand back up.”
Would you main the swordsman?
Day 15 Building Realms of Celestia ⚔️
New Feature Reveal: Day & Night Has Come to Celestia
Watch the world of Realms of Celestia come alive as the sun rises, sets, and gives way to the stars, a full day/night cycle now breathes through every corner of the realm.
Dawn breaks over Celestia Town.
Shadows stretch as dusk falls.
And when night takes over, the world feels like a whole new adventure.
⏩ Note: the cycle is sped up in the video so you can see the full day-to-night transition, in-game it flows by much more gently.
Thank you for joining us on the journey to build this world from day one. 💙
Meet Kael — The Vanguard 🗡️
Fearless, determined, and always the first into battle, Kael never backs down from a challenge. Raised in a quiet frontier village, he dreams of becoming a legendary adventurer and earning his place among Meridian’s greatest heroes.
He charges where others hesitate.
Protects those who cannot fight.
And refuses to surrender… no matter the odds.
“Strength isn’t measured by how many battles you win… it’s measured by how many times you stand back up.”
Would you main the swordsman?
Meet Kael — The Vanguard 🗡️
Fearless, determined, and always the first into battle, Kael never backs down from a challenge. Raised in a quiet frontier village, he dreams of becoming a legendary adventurer and earning his place among Meridian’s greatest heroes.
He charges where others hesitate.
Protects those who cannot fight.
And refuses to surrender… no matter the odds.
“Strength isn’t measured by how many battles you win… it’s measured by how many times you stand back up.”
Would you main the swordsman?
Meet Ren — The Shadowblade 🗡️
Silent, relentless, and always one step ahead, Ren strikes before his enemies ever realize he’s there. Raised among the hidden assassins of Noctis, he fights with twin blades, unmatched speed, and a discipline forged in secrecy.
He moves without hesitation.
Strikes without warning.
And never leaves a trail behind.
Would you main the assassin?
#RealmsOfCelestia #Ren #AnimeGame #MMORPG
Meet Ren — The Shadowblade 🗡️
Silent, relentless, and always one step ahead, Ren strikes before his enemies ever realize he’s there. Raised among the hidden assassins of Noctis, he fights with twin blades, unmatched speed, and a discipline forged in secrecy.
He moves without hesitation.
Strikes without warning.
And never leaves a trail behind.
Would you main the assassin?
#RealmsOfCelestia #Ren #AnimeGame #MMORPG
Meet Lyra — The Verdant Arrow 🏹
Fast, precise, and guided by nature’s will, Lyra never wastes a shot. Born from the forests of Elyndor, she fights with instinct, grace, and a bow carved from the heartwood of the Wild Tree.
She is calm under pressure.
Deadly from distance.
And always watching the path ahead.
Would you main the ranger?
#RealmsOfCelestia #Lyra #AnimeGame #MMORPG
Meet Lyra — The Verdant Arrow 🏹
Fast, precise, and guided by nature’s will, Lyra never wastes a shot. Born from the forests of Elyndor, she fights with instinct, grace, and a bow carved from the heartwood of the Wild Tree.
She is calm under pressure.
Deadly from distance.
And always watching the path ahead.
Would you main the ranger?
#RealmsOfCelestia #Lyra #AnimeGame #MMORPG
Day 11 of building @EnterCelestia ⚔️
Meet Aster,
the Lumen Scholar.
“He doesn’t fear forbidden knowledge.
He fears what happens when fools control it.”
Today we sent out the next wave of art briefs, mechanics docs, and pixel animation briefs so production can start moving on characters, combat, and the world itself.
The game is starting to take shape on every front.
Art.
Lore.
Mechanics.
Animation.
Every day, Celestia gets closer to waking.
#gamedev #indiedev #pixelart #mmorpg #buildinpublic #realmsofcelestia #ROC
Day 10 of building @EnterCelestia ⚔️
The abilities system is live.
Combat isn’t just swinging anymore
You’ve got targeted abilities with real aim and range. Line up the hit, commit, watch it land. Every cast earns XP toward your next level.
Skill tree drops next to shape how those abilities grow.
Every day the realm gets a little more powerful. ⚔️🏰📖
#gamedev #indiedev #pixelart #mmorpg #buildinpublic #realmsofcelestia #ROC
Day 9 of building @EnterCelestia ⚔️
The XP system is live.
Every enemy you kill earns XP and you can watch the bar fill with every takedown. The more you fight, the faster you climb. Clean, readable progression that rewards getting out there, not grinding menus.
Levels and skill points come next.
Every day the realm gets a little more powerful. ⚔️🏰📖
#gamedev #indiedev #pixelart #mmorpg #buildinpublic #realmsofcelestia #ROC
Day 8 of building @EnterCelestia ⚔️
Added a dynamic NPC dialogue system.
NPCs now pull from different dialogue pools instead of repeating the same line every time, making the world feel much more alive and less scripted.
The town art is still in development, so today’s preview focuses purely on the mechanic itself.
Every day the realm gets a little more immersive. ⚔️🏰📖
#gamedev #indiedev #pixelart #mmorpg #buildinpublic #realmsofcelestia #ROC
Day seven. ⚔️
Meet the first NPCs of Celestia.
🛒 The Merchant - owner of the marketplace and home to a thriving player economy and gold off ramp.
🔨 The Blacksmith - repairs equipment and forges stronger gear.
🏦 The Banker - keeps your valuables safe as your adventure grows.
They’re simple for now, but they’re the beginning of the town that every player will call home.
One step closer to a living world.
#RealmsofCelestia #gamedev #indiedev #mmorpg #pixelart
Day six. ⚔️
Added enemy health bars, replaced the hit text with pixel-art damage numbers, added the blacksmith anvil, and created a basic player health bar with armor slots for future buffs and potion effects.
Everything is still placeholder and will improve over time, but the foundation is finally starting to come together.
Currently working on 8-direction animations. Every armor piece, helmet, and weapon in the game will eventually need to support the same animation frames, so getting this system right is a huge milestone.
Follow us on this journey
Day five. ⚔️
Remember the blue void and the triangle trees?
Gone.
The world just got painted. Real grass, flowers, rocks, scattered foliage... and actual slimes to fight. Cut a few down and they dropped gold and loot.
Four days of grey boxes. Today it finally looks like a game.
Still rough in spots, but the realm is starting to take shape.
What would you like to see next?
#gamedev #madewithunity #pixelart
Day four. ⚔️
Our hero can finally run away.
Enemies used to chase you forever. Now if you break away and put distance between you, they give up and head back to their spawn. Combat has a leash. You can disengage, kite, pick your fights.
And every hit now throws a damage number. Tiny touch, but it's the first time the fighting actually feels like fighting.
What would you guys like to see us implement next? 👇
#gamedev #madewithunity #pixelart
Day three. 🗡️
Meet the blacksmith — the first real face in Realms of Celestia.
Beat-up weapon? Walk over, press E, pay some gold, and he repairs it on the spot. Hand-animated in all directions.
We went from placeholder boxes to actual pixel art. The world's waking up.
#gamedev #madewithunity #pixelartㅤㅤㅤㅤ
Day two. ⚔️
Yesterday our hero took their first steps. Today they're throwing their first special abilities.
Still grey boxes, floating orbs, and placeholder everything. We're nowhere near ready. But that’s what building in public is all about.
The combat is already starting to come alive.
A top-down extraction MMORPG, built 100% in public. Every step, every day.
What abilities do you want to see? 👇
#gamedev #madewithunity #pixelartㅤㅤㅤㅤ