A lone #programmer doing #gamedev. I'm making a dungeon crawler with robots set at the heat death of the universe!
I also pay @weaponizedslob in exposure.
Hey there, thanks for visiting! This is the #gamedev blog for my oldschool #pixelart#drpg set at the heat death of the universe ~🪐
Explore procgen'd locations across #space and battle/recruit/build dangerous robots from extinct civilizations!
(Music by the talented @SkiesDev)
The game demo is live!! Everyone is welcome to come give it a try and (most importantly) give any feedback you might have so I can keep improving it for the release! Thank you so much for all your support!
#indiedev#screenshotsaturday#gamemaker#gamedev#scifi#rpg#drpg
The Stellar Terminus demo will be available on #Steam in just over a week's time, on the 27th of September!
I wasn't able to enter the turn-based RPG festival, but I get to release the demo earlier, so yay!
Once it's up, you can grab it here: https://t.co/G7GL8zohBD
#rpg#game
https://t.co/G7GL8zohBD
Stellar Terminus now has a #steam store page!! With a cool existential dread-inducing trailer too! If you're interested, please do wishlist/follow on the page, every single one helps me a ton, thank you!
#videogame#indiegame#rpg#drpg#scifi#pixelart
📹 I’ve implemented/addressed (quite a lot) of feedback from my friends, but here’s a couple of the more visual changes. First off, the tile in front of you now has a snazzy animation if it’s unexplored. My friends were rightfully confused... https://t.co/5nn5WcGtKQ
Alpha Testing, v0.01a-v0.03a - The internal alpha test of Stellar Terminus is underway! I’ve only had a couple of friends (and myself) test it so far as it is unfortunately quite unstable, but here’s a record of what’s been done so far! v0.01a... https://t.co/lnaNxYYu6M
📷 About a week ago, I realised that I still didn’t have icons for each of the various robot cores that you can gather throughout the demo, so I decided to do up a bunch and gosh, they are SO CUTE! Much more so than the awful soulless... https://t.co/vqIRx6O0lA
The game now keeps track of the (accurately simulated) number of years your character spends in transit between black holes millions of light years away from each other.
Lots to talk about so I wrote a blog about it! https://t.co/rvI0Vpqf2v
#rpg#pixelart#space#scifi#gamedev
Wow, I know it's been quite a while since I've posted an update here, but, well, yes, the crafting interface has been finished!
A bunch of info and filtering options for you all to mull over before spending your hard-earned resources!
#gamedev#indiedev#rpg#space#pixelart
A key factor in battles is element bursts, launched from the grid (bottom right).
Icons light up when you hit weaknesses, resist damage, apply statuses, heal, etc using the right element. Connect more lines for stronger effects!
#indiedev#gamedev#rpg#space#scifi#pixelart
Finished designing the various locations to be featured in the demo!
Lots of work went into the flexibility of the dungeon structure and feature placement functions in order to make adventuring feel very different between areas!
#gamedev#indiedev#rpg#space#scifi#pixelart
Traversing dangerous locations throughout the universe, it's only natural that your suit will get damaged! The UI will be affected in various ways based on your HP, EN, O2...
All credit to @odditica for their fantastic bktGlitch shader!
#gamedev#indiedev#scifi#space#rpg
@deddonotto This is the hard sci-fi dungeon crawler I've been working on for a while now - currently working to finalise the demo so hopefully you'll be able to try it out early next year!
Playing around with all the sfx I generated for the various attacks and painstakingly synchronizing them to the animations...
Game sounds much more alive now at least!
#gamedev#indiedev#gamemaker#rpg#space#scifi#pixelart
Saving/loading has finally been finished, meaning the game is actually playable over multiple sessions now!
Saving/loading is lightning fast, but the indicator in the bottom right hangs around just so you're aware it's happened.
#indiedev#gamedev#scifi#rpg#pixelart#gaming