https://t.co/5Y76mvyvGn
Why Pixelscript?
Because I wanted to add modding to my game that supported:
- Multiple programming languages.
- Simple bindings.
- Unified API.
Check it out today:
https://t.co/vRgtQCjIy4
#runtime#compiler#gamedev#pixelscript#language#programmming
I built this because I wanted to add multiple scripting languages to mod in my game Pixel Ai Dash. And I did not want to maintain multiple different bindings. This library handles the specific language bindings under one unified, dynamic API.
Have you ever wanted to add modding support to your games? Try out PixelScript. A multi language scripting runtime.
https://t.co/vRgtQCjIy4.
Currently supports:
- Lua
- Python
- JS coming soon.
Follow my account to keep up to date with new updates!
Check out todays new level:
Tech Level
Comes with #meteors#asteriods#flying enemies that can move through walls #frogs that jump and get you.
Play now
https://t.co/uFw3SFPZvL
Found some strange bugs with multiplayer:
- Dying in dungeons is an issue
- The AI Levels might run differently on different devices (not ideal for multiplayer)
- In Aqua levels players are not starting in the swimming state.
Nothing we can't fix here at epochtech
#indiegame