Un usuario contactó con el soporte de PlayStation y le confirmaron que el tema del DRM es intencional, no un error.
En resumen: los juegos digitales comprados recientemente requieren que la consola se conecte a Internet al menos una vez al mes.
@ARCRaidersGame Please make paid load outs. Tiered with randomised gear (e.g. gold 60k silver 40k bronze 30k). Even capped to a couple a day. Can lock them (can't swap items)
Cash/game credits has no meaning at all after first couple weeks. Building loadouts can be such a pain after bad games
@ARCRaidersGame Disagree with most comments here. Game overall is great. But end game loop dull. Loadout building dull. We should be able to buy random loadouts with staged pricing. No point in credits after a point.
@JoshNooberg@mwthygtb@SilverhandZero@LegendInd@ARCRaidersGame That sucks man. Thats exactly my point. You dont deserve to be out of reset as a long term player. Players will leave because of this type of stuff. Tell us in advance about such changes. Easiest fix would be change rules at beginning of an expedition and tell us, not at the end.
@mwthygtb@SilverhandZero@LegendInd@ARCRaidersGame Never had a movie threaten to delete the ending if im working.
We talking about a huge part of the game cycle impacting every future loop, being gatekept by only 5 days. Mix it up.. Damage output thats fine but over the entire cycle, and do multipliers at end or something
@mwthygtb@SilverhandZero@LegendInd@ARCRaidersGame They havent released numbers yet. I doubt it'll be a couple pvp games..otherwise why even make it a criteria/challenge.
As to your other points. Some people play for 2 months building and extracting and might be unavailable those 5 days (working away. Vacation. Shift work. Life)
@Vinsanity709@K4rdok@ARCRaidersGame Like how u phrased that. I think they'll lose more players for next play loop due to this, so short term pump definitely.
I dont even object to damage based SP but the 5 day window is basically holding our time hostage. And ignores everything else we did for the 35 days.
@swiftmind22@ARCRaidersGame Even if they counted damage for the entirety of the cycle and backdate it. Also would be fine with me. Us that play a lot will likely hit the qualifying damage criteria anyway. Its the 5 day window I totally disagree with.
@K4rdok@ARCRaidersGame Will backfire.
Transparent attempt to superficially bump play numbers imo.
Insulting to long term players.
Think this gunna be unpopular.
@henrique_azores@ARCRaidersGame Same. Stash ready in the millions. Still playing for fun and using my gear. And 100s of hours play. And I genuinely might not reset. Me and my team Can't guarantee to be available for the specific 5 days @EmbarkStudios dictates.
Disrespectful of players time.
@swiftmind22@ARCRaidersGame Absolutely agree. Disrespectful of long term players.
I get they want people to use the gear. Do stash and or damage then. I hate the fact my time is now held to ransom for those 5 days if I want the SPs. Dont think this will go down well with community at all
@ARCRaidersGame@ArcRaidersNow Wow. Massive L. So u grind for 35 days or whatever but thats meaningless as it all comes down to a very short window of 5 days at the end (literally what if your not free those days). Started off as a game that respected players time. Bad decision. Stash and or damage is better.
@aimkeyx Not sure if its bait post or ive missed something. Game has multiple built in mechanics to encourage people together, which commonly results in third partying.
Its literally part of the game and not something to fix.
@TheARCcentral Game needs some kind of tagging mechanism of players
Maybe 1 per game and if they run across your screen again they have a tag to recognise. Could be used for friendlies you separated from or that nemesis. But only if they cross tour path again (i.e.cursor hover).