Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of @chaosforge_org. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!
JUPITER HELL DOUBLE RELEASE!
Jupiter Hell 1.9 "Heavy" is out, new Heavy Gunner class, new traits, perk upgrades, buffs and more!
https://t.co/BCIEzvwynS
Jupiter Hell Classic 0.11 "Terminal" is out too, with the Warden boss, bots, terminals and Hacking!
https://t.co/xqtaRvQ2FJ
@rasulseidagul I'm not against AI, but I think you missed my point. The passive time spent is a lot harder to allocate on purpose. With manual dev you get that for free. With full vibe you need to learn to allocate it for every detail. That's much harder than it looks.
The main problem with vibe-coded games isn't bad code or even AI art.
It's that you can generate years of implementation in days, but not years of playtesting, iteration, and design judgment.
A game can be finished in a weekend.
That doesn't mean it's been designed.
@klattkev Yep. Because I use it daily on hard tasks and try to not make it fail so miserably. Coding for small-mid (some) projects is mostly solved. Design and feel/fun factor - de nada. Careful implementation allows access to some quantifiable parameters, but nowhere near autonomous.
@UcheOgbiti Oh, don't get me wrong, small up to some mid (depending on code complexity vs assets scale) can totally be vibed up. I vibe tools without ever looking at the code on a regular basis. But anything either larger or something to be expanded/maintained will cause problems.
@mgaruccio@cmdicely Local code quality is excellent. Architectural choices and refactoring are decent for up to moderate sized games. If youre going into systemic or procedural generation code you better at least keep tabs on high level architecture, preferably read most of it.
@Konax0 Stop adding new features until you have an excellent grasp on the core gameplay loop. Iterate it until it's perfect. Then add new features from there having in mind how they add or enhance the core experience. Be ready to throw stuff away if they don't fit.
@LanceDangle As far as my experiments go, that won't work well. Maybe if the system was pre designed for that in mind, but as a general solution it will most likely fail. Though I'm interested to be proven wrong