"Valve sound designers talk about designing sound for a virtual space, their approach to Half-Life‘s unique creatures and weapons, creating the Gravity Gloves, using Foley to make the NPCs feel real and to sell the player’s physical presence." https://t.co/Hne5dgp8j0 #VR
I recently collaborated with Director Wa Liu to create the art and animation for her new VR film, Devil’s Ivy. The film will be having it’s World Premier @busanbiennale this week! It was produced by Jenny Guo @lumierevr with music and sound by Matt McCorkle @equalsonics
It's here! The new @bts_bighit album has officially dropped. #BTSComeback2020
Celebrate this weekend with a visit to 'Catharsis' – the majestic forest installation commissioned by BTS as part of their global art project #Conect_BTS https://t.co/3ikW699XKG
[ @BTS_twt x #CONNECT_BTS ]
Découvrez l'exposition "Catharsis" de @Jakob_steensen aux @SerpentineUK dans le cadre du projet CONNECT, BTS ainsi qu'une intro à l'oeuvre de l'artiste (et de @EqualSonics), dans l'article de #Plume.
Bonne lecture!
https://t.co/QW5QdajWpk
This image is a spectrogram analysis of a day in the Amazon Rainforest, southern Peru. You can visualize all the different species and see how they carve out their own little space in time and frequency bands. Like radio bands of the forest. @iZotopeInc
Thank you @nickmessitte for your wonderful chat & piece about blending magical @iZotopeInc audio processing with the sounds of our natural world — some really amazing things are possible!
https://t.co/freBz2w3cv