Sprawl Zero has over 40 weapons. Each Wednesday we are going to showcase one.
Deimos: A shotgun that fires a devastating cone of cleansing holy fire, and anything caught in its crosshairs will take burn damage. Once enough is inflicted, your enemy ignites.
by the stasis rifle letting you take on any sized creature, and not the survival knife itself. Guns don't belong in Subnautica, a simple melee weapon does.
All I want is for the hammer to actually do some damage and emit some particles when hitting a small fish, hitting one with a hammer or my tadpole and literally nothing happening just feels like the world is not reacting to what I am doing. The problem in the og game was caused
Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence.
The game focuses on underwater exploration, and you cannot kill most creatures.
On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied,
“This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.”
This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it.
A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons.
Early access is expected to last up to 3 years.