@Proud_of_VJ While VRL Link has both motion and audio on the same pipe, it still has a fixed delay, soI'll be adding a bit of drift-hardening by including timecode from the system clocks for both motion and audio.
I also want the audio sending warudo plugin to support the same TC sync.
Are you ready to go VRL? Our closed beta signups for VToku Cam are open!
Use it as a virtual camera in Warudo or take yourself to touch grass with our AR feature. NGL we may have cooked too much since we first released, so please creators&friends, sign up & send your feedback!
VToku Cam Mascot ref sheet reveal, thank you to Ravensherald for your amazing artwork. She needs a name! What should we call her?🤔Let us know in the comments!
It's really heartbreaking in this space sometimes, but there are some good ones out there that are worth your time and effort.
I still look forward to seeing what you all accomplish.
#Warudo Pushed a new update 0.14.4 on the Beta channel.
Important Notice: This Beta version will be pushed to the official Default (-) Branch in around one month.
If you are using any of the affected content (such as Nodes and Plugins), please use this period to fix and update them (These contents will still be available in the current Default Branch for this month).
🌟Updates And Fixes:
- Upgraded uMod and RoslynCSharp versions (uMod 2.9.0 -> 2.9.9a)
- Implemented the Art-Net DMX lighting control protocol
- Upgraded ChatNova (Douyin/Bilibili). A new authentication mechanism has been adopted, and a separate privacy policy has been added: https://t.co/Ict21C5A6Y
- ChatNova (Bilibili) has been updated to accommodate changes to the Bilibili Live API.
- Added an editing interface for "Ignore Cameras". Previously, if a camera driver encountered a problem during loading, the camera enumerator would automatically add the camera to the ignore list upon the next startup. However, sometimes driver errors were intermittent, and in such cases, the camera would still be ignored. This was the reason some users reported cameras disappearing from the list. Now, cameras can be manually removed from the ignore list. Please perform this operation in the Warudo settings page.
- If the corresponding scene is opened when Workshop content is not subscribed to, an error message will no longer appear. Instead, a message will indicate that Workshop content is missing and provide a subscription option.
- Fixed an issue where the root GameObject in the environment could not be moved, rotated, or scaled using environment scripts.
- When a Terrain component exists in the environment, moving, rotating, or scaling the environment will now trigger a warning to prevent Unity Terrain limitations from occurring when users perform these operations on the environment.
- Fixed an issue where Unity Volumetric Light Beam (VLB) was inoperable or malfunctioning in certain situations. Now, if there is a VLB configuration error, a warning will be displayed during loading.
- Cleaned up and streamlined the Mod Tool SDK.
- Released Mod Tool SDK version 0.14.5.1 (Note: Due to our uMod upgrade, please see the SDK update information below). Meanwhile, we expect to update the relevant information in the Warudo Handbook soon.
- Updated i18n.
- Attempted to fix an issue where MagicaCloth2 might stop working when far from the origin.
- Added motion capture templates for "Movin" and "UDCAP Gloves" in the Onboarding Assistant mocap options.
🎇For Warudo Pro Users:
- The ModTool SDK can now automatically set to URP mode.
- Fixed a Vicon log printing issue.
- Upgraded PotaToon to v143.
- Added a new PotaToon Character Controller asset. (The PotaToon Volume asset will be released in a future update.)
> Please note this is a beta release. You can enroll in the beta by right-clicking Warudo in Steam, select "Properties -> Betas -> Beta Participation -> beta" to switch to the beta branch.
💫Internal Process Updates:
- The Warudo Client can now be updated in the Warudo development environment.
- The Mod SDK can now be published more easily; Github Actions will automatically perform UPM publishing.
This is a post I never thought I would have to make, but our beloved communities deserve to know. My brother, @Kon_zetsu, has passed away. He was our whole world and now a giant piece of it is missing.
Please check on your loved ones and take depression seriously. You never know what will be your last moment with them.
Life can change in a second. The world you know disappears forever. Nothing is guaranteed, not time, not long nights spent together gaming and laughing, not the people you love. So please love louder, appreciate deeper, make your love known, because what feels so normal today could be something you desperately wish for tomorrow.
I do think we are in a spot with players where ignorance is bliss when it comes to AI in games. It doesn't surprise me that publishers will try to mask or downplay its use to the point where folks are caught off guard.
TIPS: The latest "Remote control" feature of #XRAnimator allows you to control mobile AR app directly on your PC, which opens many possibilities difficult or impossible at all in the past when doing alone on mobile app, especially without UI. Imagine doing AR concert like this✨
This is something we've wanted to do for a while. It still needs work, but it's exciting. We are cooking up other tools to help virtual talents with their events after learning from ours.
We’re proud to have been a part of #indiERA!
We built a custom ArtNet DMX plugin and DMX Fixture Array assets for Warudo. We’re able to place multiple moving lights, controllable with software like QLC+ & really nail down the vibes for each song.
Thank you @chikafujilisa for having us!
@JamesLandino I think is why you will continue to see vtuber events hosted offsite during cons.
Cons seem to be leaning more into their artist markets and industry exhibition halls.
A Vtuber Coachella/EDC to go beyond the con concept would be amazing.
TRYING OUT MOVIN TRACING FOR FULL BODY TRACKING TODAY! I'll be extremely honest with my thoughts.
❌No Trackers
❌No Gloves
✅One Camera
~ Live rn https://t.co/uxbu5Pfu9f 🧨
Set Asset Preset Node:
Let's you apply an exported JSON asset setting to an existing asset in the "StreamingAssets/Presets" Folder
Quickly swap between character and mocap presets.