This is a collection of material and its two variations that I created while working on “Liminal Futr - The Velvet Void.”
All the materials shown in this gallery were created entirely in Substance 3D Designer and rendered in Eevee in Blender. I hope you like it!
The Velvet Void, whose physical boundaries seem to stretch to infinity, features rooms that blur the line between reality and illusion.
During this project I’ve learned a lot about lighting and material creation in Substance Designer.
Inspired by the imagery of @Albadlfuente
Hey, here are some architectural renderings of this table model I created using Maya and Cycles a few weeks ago. After collaborating with Sketchpixel a year ago during my Erasmus+ exchange, I’ve gained a lot of confidence in modeling and developing these projects on my own.
@mac_shirk How did you assign the material specifically to the fractured areas? I tried doing it with some procedural pillars I modeled in Houdini, but I couldn't get it to work.
I'm so excited to see 28 Years Later: The Bone Temple in theaters that I made this fan poster with the classic design from the first two movies. @28YearsLaterMov#28YearsLaterTheBoneTemple
I’m excited to share that I’ve started my Certificate studies in VFX Fundamentals – Houdini at ECAM (Escuela de Cinematografía y del Audiovisual de la Comunidad de Madrid)!
Silla de comer JAMES, modelada en 3ds Max y UVs en Maya. Es el último modelo que conservo de mis prácticas. Solo tuve de referencia las fotos de la página web. Su forma varia de la original por cambios de la directora creativa. Pensada para visualización arquitectónica.