Volume 1 of Eteo Archetypes is now complete!
Over the last 6 months, we've published video game articles on...
🏰 Flying Cities
🍂 Seasons
🌦️ Skyboxes
📻 Radios
🕹️ Minigames
🏃♀️ Chase Sequences
Sign up to read them all for free: https://t.co/9FsG7sPDIq
This month we're recommending work by @Joel_Couture and @APZonerunner, for their articles on Outlast 2 and Resident Evil 2 Remake respectively. Take a look!
Our roundup newsletter on Chase Sequences is here! Read on for a recap of our articles on Star Wars Jedi: Fallen Order, Silent Hill and Dead Space 2 - plus some further recommended reading (and watching) on the theme.
https://t.co/9bzkSHl7kg
"It’s an uncommon take on the traditional video game chase sequence — one which lasts however long the player themselves is willing and able to endure."
Catch up on this week's Archetypes article, analysing the Ubermorph chase scene in Dead Space 2:
https://t.co/J8bhUq55pn
We'll be taking a break for a while, but in the meantime, we'll be publishing our monthly roundup email with our usual reading recommendations and thoughts on the theme.
Don't forget you can join our Discord to submit comments for the roundup!
➡️ https://t.co/m8jcESEPrn
Volume 1 of Eteo Archetypes is now complete!
Over the last 6 months, we've published video game articles on...
🏰 Flying Cities
🍂 Seasons
🌦️ Skyboxes
📻 Radios
🕹️ Minigames
🏃♀️ Chase Sequences
Sign up to read them all for free: https://t.co/9FsG7sPDIq
How do you kill something that cannot die?
For our final article on Chase Sequences, @TheSaintOfTous analyses the Ubermorph chase encounter in Dead Space 2 - drawing parallels between this scene and protagonist Isaac's struggles with survivor's guilt.
https://t.co/39KkEpsekt
How do you kill something that cannot die?
For our final article on Chase Sequences, @TheSaintOfTous analyses the Ubermorph chase encounter in Dead Space 2 - drawing parallels between this scene and protagonist Isaac's struggles with survivor's guilt.
https://t.co/39KkEpsekt
From Silent Hill 2 to The Short Message, chase sequences have become a staple feature of the Silent Hill series. For Eteo Archetypes, @eurothug4000 examines how these gameplay segments have evolved over time - giving us a variety of thrills in all forms.
https://t.co/opEmHKH07q
From Silent Hill 2 to The Short Message, chase sequences have become a staple feature of the Silent Hill series. For Eteo Archetypes, @eurothug4000 examines how these gameplay segments have evolved over time - giving us a variety of thrills in all forms.
https://t.co/opEmHKH07q
What happens when a final boss battle isn't a combat challenge, but a chase sequence? Find out in this week's Archetypes article on Star Wars Jedi: Fallen Order.
https://t.co/885biMKI6c
Final boss battles are normally a test of your combat abilities, and a chance to show off your powers. But what happens when a final boss is unbeatable? Emma Kent examines how Star Wars Jedi: Fallen Order flips the usual video game power arc on its head.
https://t.co/iyRBKS9ZOM
Final boss battles are normally a test of your combat abilities, and a chance to show off your powers. But what happens when a final boss is unbeatable? Emma Kent examines how Star Wars Jedi: Fallen Order flips the usual video game power arc on its head.
https://t.co/iyRBKS9ZOM
This month we dived into the varied world of Minigames, with articles on Her Story, Final Fantasy VII Rebirth and The Cosmic Wheel Sisterhood.
Catch up on these pieces - and discover further recommended reading on the subject - in our monthly roundup: https://t.co/aPxLtJtYkt
There's still time to get your Minigame recommendations in before the end of the month! Your comment could be selected for our monthly roundup newsletter.
Join our Discord server to get involved: https://t.co/5Fcd7b1S1i
"I discovered it to be pretty accurate when it came to simulating card creation and divination ‒ albeit with a number of intriguing twists."
https://t.co/ZVe6NzL2CV
How does a card reading in a video game compare to the real deal? Zack Wood examines The Cosmic Wheel Sisterhood, finding the game successfully invokes "sense of wonder and imagination that makes divination fun".
Read here: https://t.co/LyDTFPqSnA