@Tr1p3L@rjtriedtotweet No, but this card basically confirms it's permanent to me. 2nd part of the effect doesn't make sense if it's only for the turn imo
@ritualo_@RicochetTCG Think he addressed that exactly tho? Point was yes, overextending for a point is often bad - but unlike early meta it's harder to reliably double score the following turns, so situationally there can be decent value in getting an extra point. Have to evaluate game to game per MU
@tronisbad More and high are indeed different things.
They are saying that rising RQ Main event numbers isn't necessarily a sign of a growing playerbase since the playerbase would have achieved current numbers from the start if capacity allowed it.
Does not mean there isn't high interest.
@Mrtoolshed_ Yup Charm rarely feels really good unless they just play him turn 3. Currently not sure if I feel like we have to play the MU fast or slow, early Irelia feels somewhat risky.
I'm currently on only 1 of each Vex - do you think we need to increase the number bc of the Diana MU?
@BasedDeckDept Ahri player here. In general Green Ahri is just a little too hard to make work. In the dream scenario of turn 2 sona, turn 3 Ahri with Counter Spell, Buff and Hidden Card in hand she is great - in other cases it's rough. Definitely great in the slower matchups tho!