After starting it 6 years ago, I finally defeated procrastination and released my mobile game!
There's only one control: SLAP!
If you like silly arcade games and fast-pace gameplay, give it a try!
https://t.co/fcVVu2N2u8
Hunt says energy price guarantee to remain until April. After that treasury review on how to support energy prices.
Plus all mini budget tax measures (barring stamp duty and NI cut) now not happening, so no cut in basic rate.
Trussenomics totally hunted down and gone.
As developers, we need to stay informed. NFTs in the gaming space could spell disaster. I highly encourage ALL game developers and studios to read this in-depth analysis and guide about NFTs from @ClimateReplay to help us talk about it more effectively:
https://t.co/B51ZTAVVRv
Starting to get back into #gamedev again. College can be such a time-sucker...
Luckily I left myself some great bug notes. I wonder which platform is causing issues :P
@SWORDOFSYMPHONY Oh my god this is so cool.
But what if: you could tap two buttons in some wacky polyrhythm for some unique attacks. Idk how this would even work on a controller though
Before I decided to rework everything, most enemies in my game only had like one frame of animation. I've now found a new joy in spending lots of time on making unique enemies with their own little quirks. This fella looks way too happy about his bomb..
#pixelart#indiegame
It's been a whole month since I posted on this account - but worry not! I'm still working hard! Huge progress has been made on my game and I can't wait to show all of you :)
#indiedev#gamedev#indiegame
@ENDESGA Massive congrats. I've been watching the development of this game pretty much since I made this account. It's reassuring and inspiring to see how far you and your game have come. Good luck with nykra's launch!
@ENDESGA Humans need 6 things: oxygen, water, food, sleep, exercise, social.
Prioritise these things in this order. First take some minutes to focus on your breathing, then hydrate yourself and grab some food. Reflect on whether you've been sleeping and getting out enough lately.
I've been putting a lot of time and care into fleshing out the Crying Caves with interesting encounters. Here's one of them!
#indiedev#indiegame#screenshotsaturday