Murus is now officially live on Kickstarter! ๐
Help us fulfil our dream of bringing this project to light!
Retweets appreciated๐
https://t.co/jegwVXJS30
#gamedev#indiedev#pixelart
While we were unsuccessful in acquiring the funding needed for development, weโre still committed to finding ways to get this game made & into your hands.
We cannot express how thankful we are to everyone who supported us, & to those of you who had faith.
Murus is now officially live on Kickstarter! ๐
Help us fulfil our dream of bringing this project to light!
Retweets appreciated๐
https://t.co/jegwVXJS30
#gamedev#indiedev#pixelart
I'm honestly quite surprised that Murus (@murusgame) by @Soulcube__ isn't getting more money on their KS than they have so far
Look at the video and tell me the game doesn't look absolutely gorgeous?! ๐
https://t.co/MRpaDGbJp9
Hey @murusgame 's game has 3 more days left on it. I want this duo to be able to make there game. If you haven't seen before then check it out. Give them money maybe... Just help them out.
https://t.co/HS2dtJey9V
@s4m_ur4i When our own implementation is more refined we plan on putting out a tutorial of our own - however if you end up tackling the problem anytime soon, feel free to flick us a message about any specific questions. Good luck! ๐ค
@s4m_ur4i We're using unity too! The maths behind the physics are based off the same concepts found in this GODOT tutorial - https://t.co/PuvsO810p8 - & translate fairly clearly into Unity. Things change a bit when it comes to rendering out the water, but we're using Unity Sprite Shape.