I think I've finally settled on an artstyle I like so this should hopefully be my final ref for him.
also HUGE thank you to my friend Bando for helping me with this...
@GraceConfessins i think its funny to call doors-likes boring walking sims with occasional threats and then recommend spookys jumpscare mansion which is like literally just that but way longer (excluding the dlc's)
no hate or anything its just like there's so clearly a lot of bias here
@Cm_LoggedOff@PURPLE_DATA the scripted rooms before the infirmary and courtyard is there for technical reasons
because theyre big rooms they need space to generate so they add small buffer rooms before them to ensure they have room
@thatlittle55 ngl i dont think the red light is evil but I also dont think the other architects (speciically GL) really like them mostly because of the spacetime painting thing
my headcanon is that GL and the red light disagree on the balance of the game that's why red light makes modifiers
@svthemusicguy @_cinemamay @palsowner2 ok if thats the case thats fair to complain about then. although i find it dumb that people just say "its long" instead of "most of it is repeats" because a mod being long is a non issue as long as the songs are unique
@Marsie_5368 @_cinemamay @palsowner2 of course yeah that can be the case for some people but for most its not. there's a reason almost every rhythm game ever has some way to add custom songs, built in or not. a lot of them even solely rely on it
also like
listening to the same song over and over is naturally tiring?
@_cinemamay @palsowner2 not really??? no one wants to play the same songs over and over, and especially if you're at a point where you're already really good at it there's no real point in playing a song you've already mastered. therefore, more songs allows you to play it for longer