woke up here
and start new game
it's
dice roguelike?
inspired by my asian strips,
'take it or leave it' and 'spots' board games
gradually i'm making prototypes...
#gamedev#indiedev#solodev#gamedesign
ive updated project page
looks nice
tip:
track all your pages, projects etc
you have to understand
who read you, tap and buy your projects\products
#gamedev#indiedev#solodev#gamedesign
found my first concepts
of https://t.co/D8JeQYLHh7
i really want to finish it
but its very hard genre
ptsd character
it more novel than game
too much meaning
players like simple and fun
so maybe sometimes...
#gamedev#indiedev#solodev#gamedesign
it was looong flight ✈️
for reducing anxiety
i was coming up with this game
one dice
one roll (+ one if you want)
you can stop on first or try to increase scores
what is the best strategy?
#gamedev#indiedev#solodev#gamedesign
"rebirth"
what i feel now
i found myself too distracted
so now i try to balance it working two project parallel
when i lose focus on one
switch to another
strange
but work
in my case
#gamedev#indiedev#solodev#gamedesign
sooo, im stuck (and went to mountain)
creating a mechanic that’s simple yet addictive is like writing a perfect short story: it requires pure mastery of the craft. my head is full of ideas, but my "mechanic muscle" is weak.
any advice?
#gamedev#indiedev#solodev#gamedesign
users don't know how to play your game
if it has more than three elements
and it's a huge tragedy
i see projects with powerful ui and ux remain misunderstood
so don't forget about ux and "keep it simple stupid"
#gamedev#ux#ui#indiedev#design
vibecoded a couple of new features:
daily task
streaks
new notifications
extended statistics
analytics
a donate button
also still no ads
i don’t want to ruin the style
so now available:
https://t.co/VYJfC1ky1N
https://t.co/Uq19lVOVyB
#vibecoding#productivityapp#indiedev
users are there, but the money isn’t…
that’s the conclusion based on the analytics
my powerful to-do app that i originally built just for myself has ended up becoming my leader
#indiehackers#vibecoding#productivityapp#solodev#indiedev
the first updates are dropping very soon. follow me and turn on notifications so you don't miss the first look at what i'm building. let’s make this one big 🚀
app on video
https://t.co/JxoA56DJtD
https://t.co/pg458zps42
#buildinpublic#solodev#gaming#indiegame
how to do marketing without a finished game? it’s a tough one. so far, i’ve just dropped games into stores, told friends, and made one post. that was it. no strategy, just my first steps in gamedev
#gamedev#indiedev
i’m keeping the "big idea" of my new project a secret for now to keep the mystery alive. but i want you to help me make the key choices for the game’s elements along the way
maybe one day i’ll come back to polish it and check out soul mirror again, or maybe i’ll just move on. as jesse schell said, these are just two of a game designer’s first 10 failures.
https://t.co/5HJ3FbPyka
https://t.co/gHCieebez1
#gamedev#indiedev#gametales#jesseschell
it’s finally over! i’m honestly glad i finished the game, but it feels like the longer you spend on a big project, the more you start to hate it. i sacrificed so many mechanics that were supposed to be there, and it made the game feel flatter.
#indiedev#gamedev#solodev
he has to find a key by helping out the neighbors in his building. that’s all. but now a 5 endings, 6 character and around 2000 lines of dialogs doc…
#indiedev#gamedev#solodev
“it'll be a small story and simple project," i told myself…
after i dropped my complex ptsd game, i started cute story about a guy who accidentally promises to show the stars to a girl…
#indiedev#gamedev#solodev
after weeks of despair, i decided to build something that actually brings some light back into my life: a simple, cozy story about a guy trying to win a girl's heart.
i’ll tell you more about this new journey very soon...
#indiedev#gamedev#mentalhealth#solodev
i’ve been quiet for few months. to be honest, i started becoming a bit too much like the character in my game.
i was building a story about a guy with ptsd. but when you spend every day with someone else’s trauma, you start to carry it yourself...
it wasn't a total catastrophe, but I realized I was making things harder for myself by staying in that headspace.
someday I’ll have the strength to finish what I started. for now, I’ve gathered everything I’ve built into a small, playable prototype: https://t.co/D8JeQYL9rz