@Manw31stNames@SunflowerPillar Yeah I'm wrong about iframes existing elsewhere. However, because of that, it's worth noting that all enemies have collision now when you get hit, even enemies you *couldn't* dodge by jumping. I just think the lack of iframes and jumping are completelt separate changes
@NizerofBeaks@TheyThemItalian@ConnorNotConnor Idk if purer ball is better but it creates an even playing field in a way since neither team can have home court advantage in an empty gym. What do you think?
@Manw31stNames@SunflowerPillar And I'm glad that you acknowledged the possibility of the iframes being unintended, but left in. I think we have more common ground than you think
@Requisitys Is it fair to make this conclusion? Is it possible that most people didn't believe in dismantling gender roles in the first place?
I agree though, gender roles/stereotypes are the easy way out of actually getting to know someone
@Manw31stNames@SunflowerPillar It's like you and OP can't separate the idea of iframes being an intentional feature in the game from the idea that maybe they weren't intended to let you roll through these spike traps. The idea that the spikes were an oversight is evidenced by the lack of iframes in the remake
@Manw31stNames@SunflowerPillar This is such a pretentious take imo. MAYBE iframes are a method of player expression since they exist, but I don't believe they were INTENDED to be used that way. That's literally all I'm saying. It seems like you don't understand my argument
@AndrewD05448999@SunflowerPillar Fr I need to remind myself of this sometimes. People act like their honor is on the line or something if they walk back a bad argument. The idea that using iframes to cheese puzzles is a form of "player expression" is the most pretentious BS I've seen on this app
@Manw31stNames@SunflowerPillar My argument is that you NEVER needed iframes to get past the spikes. Phasing through an object is not the point of a puzzle in my eyes. That is my opinion and it seems like not everyone shares it, and I can live with that
@SunflowerPillar One last point I'll make is that they removed iframes when rolling into these exact same spikes in the remake. Doesn't that confirm it was never intentional to trivialize puzzles this way? The other methods are valid as far as I'm concerned. I only disagree on this one point
@Limepelt@SunflowerPillar I misspoke there. I'm aware of iframes; I just don't think they were intended to be used to avoid these spike contraptions, which is probably why they removed this exploit in the remake
@Neitsuke@SunflowerPillar@MarekLonchar Exactly, iframes aren't an obvious solution at all. Yeah they work in this case, but it falls more in the category of a programming oversight than an intended use case
@PandaKingEX I agree! I don't need zelda to be dark souls, but I wish the combat was more in depth. As much as skyward sword's controls got criticized when it came out, I actually enjoyed how the enemies had directional weaknesses. Sure, those weaknesses were telegraphed but I liked it