When I tried to help SAG with AI education a couple years ago, I joined a committee that invited me to a meeting with an AI company that was flirting with the union. "We have to see how it works" they said. I said, "No we don't, we know what it does, don't you?". But they met anyway & I would be there just as a technical advisor.
We got a demo, the tech guy assured us we'd all be feeding our voices in "on the ground floor" getting in before everyone & making more money with less work. "Make money in your PJs" always comes up as a trite, oft-repeated slogan for actors, as though we all hate what we do as much as tech bros.
They all joked together & my side asked the most cringey tech-illiterate questions. When they did, I heard his voice smile because he knew he had them. My side played their cards & showed their ignorance & whole ass, trying to figure out the most lucrative way forward, while talking about how this is necessary to achieve AI protections.
I was the only person to say "what do you have to say about the ethical repercussions? That all of this was built from stolen data and exploitation, in order to achieve more stolen data and exploitation". On my side, people interrupted me, apologizing for me. You know what I was told by my own people? "Well it will only affect the less talented, less in-demand actors." I contested, but as a new member I was told "sometimes you have to change things from the inside, Melissa".
So I never went back to another meeting. It felt like Invasion of the Bodysnatchers & I was the only one uninfected. That's why I stopped. The damage was already done & already in too deep. And no one seemed interested in fixing it. I know a losing battle when I see one.
The great hope is that a union is comprised of its members, & regimes change. There's no permanent jobs in the union. But there ARE some great people in the Union who are actually fighting for the good things, but the foundation is rotten. I hope things change. Even though SAG just renewed Duncan's contract until 2032 because he's doing such a good job. 👍
This was a committee member meeting not an official union negotiation. My point is that if this is happening so openly around lower leadership, I hate to think what decisions are made even further behind closed doors.
Your time at any job will be better for you, if you can learn to genuinely celebrate when good things happen to others. Not just the people you like, Not just outwardly, but inwardly too
Besides THE WIRE, THE SOPRANOS and GAME OF THRONES, what’s one HBO series everyone needs to watch at least once?
Looking for those underrated gems and all-time greats that deserve to be in the conversation.
Will be sharing this again because we are still in need of funds. Mom got back into work barely and slowly, but I have been exhausted from picking up shifts and barely made an update on the gfm. RIP. I know lol. Anyway, shares appreciated.
https://t.co/mDcN0wAVo6
I had an audio quality consult where they said: "I've looked around a lot, searched, and asked and I can't find anything that clearly defines 'broadcast quality' and whatever is written out is never the same or agreed on"
let's talk about that
I have edited in-studio recordings for games animations and commercials and there is very little consistency across each, even within the same project. noise floor, loudness, boxiness, background traffic and airplanes, some run through more hardware than others, ass internet... in-studio
that makes it difficult to get a straight answer. Some studios have their own standards and I've even seen it change circumstantially. I imagine clients can influence that. At best it's just case by case and subjective. At worst it's a deliberately moving goal post
It takes me :10 to reduce a normal noise floor, and I'm asked to do it anyways when I'm a production engineer so that's kind of a bs factor. and it takes me another :20 to eq different recordings to sound nearly identical. It's so easy I mean that.
The hardest thing to do without detection is removing background noises during a take, and removing reflections cleanly. not impossible but not always possible and potentially expensive to do pickups or recast. and sometimes nobody hears it until after the audio is processed
When all of that comes out to a group high-five despite those hurdles, I have still found the source audio to usually sound muffled [recorded in too small of an over treated space], with a
💾 noise floor sitting as high as -65dB and only ever as low as -70dB with zero reflections
that's about as straight of an answer as you're going to get across the board. don't take my word for it though, pay attention to where you do and dont get a straight answer from if you ask.
This is exactly why I started 'Iridescent Audio' and why I offer 'Help Your Audio'. Not everyone is an engineer, but you do have reasonable access to one
I studied in Franciscan and Benedictine schools before jogging in place for a long time (the time I spent finding myself) in a very secular university system. Consequently, I don’t find it strange to be comfortable as an apostate in a small resto run by Dominicans.
The music still calls to me. The hymns. The lyrics come unbidden, & the child in me sings them. It’s weird, & it’s half of who I am. The other half is confronting Divine Hiddenness & concluding that a withholding Parent might as well be an absent one.
Now that it’s over, all that’s left is to see to the stuff that was previously commissioned, stuff we can sell. Then there’s updating the website and the socials. Seeing (after months) my date. Can’t do any of that without rest. Then, planning for the next exhibit.
Finally, lesson zero: none of it has to be so goddamn big. Artist talks were a success but I had half my head buried in admin and curation staff work. “Do the things that scare you” is a fine adage, but we gotta be smart about it.
I should be doing this more. I can't always pants my way making a short. Mood board (& color script) means I get to pants the look and feel of the damn project before I pants anything else. Less expensive. Fewer belated "Gods, why didn't we do that?!" when we're deep in post.
Build a mood board your crew can use. Collect your references, organize them by the decisions they support, and share the visual direction before filming. Get started free with StudioBinder.
Spider-Noir gave the same footage two distinct looks. Here’s how prep helped both work.
Plan your film’s visual direction: https://t.co/f9h50IMgyo
#Cinematography#Filmmaking
Legendary Spider-Man and Evil Dead Director Sam Raimi Celebrates His 67th Birthday Today! 🎂🕷️❤️
For an entire generation of Marvel fans, Sam Raimi is the filmmaker who made Spider-Man's world feel truly magical. His original Spider-Man trilogy, starring Tobey Maguire, gave audiences unforgettable moments, from Peter Parker discovering his powers and Uncle Ben's heartbreaking farewell to the legendary train rescue in Spider-Man 2.
Raimi brought humor, emotion, spectacular action, and genuine heart to the superhero genre, creating films that remain beloved more than two decades later.
Long before bringing Spider-Man to the big screen, Raimi had already made his mark in horror with The Evil Dead, Evil Dead II, and Army of Darkness, establishing his signature blend of inventive camerawork, suspense, and dark comedy.
Some of his most memorable films and television projects include:
• Spider-Man (2002)
• Spider-Man 2 (2004)
• Spider-Man 3 (2007)
• Doctor Strange in the Multiverse of Madness (2022)
• The Evil Dead (1981)
• Evil Dead II (1987)
• Army of Darkness (1992)
• Darkman (1990)
• Drag Me to H*ll (2009)
• Oz the Great and Powerful (2013)
• A Simple Plan (1998)
• The Quick and the Dead (1995)
• The Gift (2000)
• For Love of the Game (1999)
• Ash vs Evil Dead
• Xena: Warrior Princess
Happy 67th birthday, Sam Raimi! For everyone who grew up watching Tobey Maguire swing through New York City, hearing Danny Elfman's unforgettable Spider-Man theme, and believing that anyone could be a hero, Raimi's films will always hold a special place in our hearts 🕷️🎂