@HiTzOrz Yeah, books were devoured in a flash 🙈 Years have passed, but my core memory is still: the theater, Hagrid tapping the brick wall with his umbrella, my eyes mesmerized as it slides open, and the wizarding world completely taking over my mind 🥹
A room of my dreams 🤩✨ And even though I'm no longer a teen, I still dream about the magical world of Harry Potter with a fluttering heart 😍 and I'm still waiting for an owl with my Hogwarts letter 🥹
Voting for the Valdir @ZARGATES dungeon bosses just launched today ⚔️🖤 I cast my votes for these 10 candidates. I'm sure there are plenty of other awesome contenders, but unfortunately, I didn't have enough votes to back them all..
https://t.co/McTQKzV3pt
Meet The Little Gray Thief! 🐭
He's one of the main characters in my game, Whiskers of the Old House, and the very first one to make an appearance. So I figured he deserved a proper introduction. 😁
Now, onto Day 2 of the game!
It looks like some players are actually enjoying it. Or at least I'd like to think so. 😅
There have been way more paid entries today than yesterday, so there's definitely some competitive spirit going on!
About 6 hours left until the tournament ends, so these aren't the final numbers yet.
I made a few small tweaks to how much gold players earn, but I'm holding off on any major changes for now. Don't wanna accidentally mess up the gameplay. I'll keep an eye on how things play out and make adjustments as needed.
If you wanna try my game for free, no signup required, check the first reply. 👇
But if you want to compete for the prize pool, you'll need to sign up on PVP Vibe. It's quick and easy!
@Ushizaru_LAB After watching the promo video, I wanted to vote for your boss, but it turned out I had already run out of votes... 😞 Such a shame.. But I really hope the community backs him 🙌🏻
@JACKPOT031 Yes, the voting started today🙌🏻 I’m thrilled with your work! It reminded me of the painting by the artist Vasnetsov, “Sirin Alkonost” - it’s very beautiful and unusual😍 Good luck with promoting your boss!
I made my first game with Stacia (@pvp_vibe@ZARGATES). And I have absolutely zero game development experience. 😅
I just wanted to give it a try, play around with it, and see what this AI game builder could actually do. Turns out, there's a lot more to it than I expected.
First off, if you're someone who doesn't know the first thing about game development but has a wild imagination (speaking generally, of course, not about myself 😏), Stacia is a pretty cool tool.
It took about 25 minutes to generate my initial game. But here's where things get interesting.
Once your game is created, you can fine-tune pretty much everything: damage, speed, when enemies appear, which enemies show up, and so on. And I mean A LOT of stuff.
You can change backgrounds, replace characters with pretty much anything you want, and customize all sorts of things. And all of that is free. At least, I wasn't charged anything for those changes.
There's also a paid side. You can spend credits to improve what you've created and really bring your game to life. Better visuals, smoother animations, more natural character movements, even little details like flags fluttering in the wind.
I went all-in on the paid upgrades available inside Stacia. I also touched up some of the artwork using tools outside the platform.
Overall, the editor feels pretty intuitive. But just in case you get stuck, there's an AI chat built right into it. You can literally tell the AI what you want changed in your game, and it'll make the edits for you.
Maybe it can't do absolutely everything, but I haven't tested all its limits yet.
Another interesting feature is game analysis.
There's a button that lets the AI analyze your game and tell you what might need fixing. For example, it might point out that your game is too difficult right from the start and suggest specific values to adjust.
Or it might notice that you've crammed too many bosses into one round and recommend spreading them out so the difficulty increases more gradually as players progress.
Pretty useful, especially if you're like me and don't really know much about game balancing.
To be clear, I haven't seriously messed around with balancing my own game yet. Just made a few small adjustments here and there. I'll dig into all of that later.
Oh, and here's another nice perk. 😁
As the creator, you can playtest your game as much as you want for free. After every little change, you can jump right back in and see how everything looks and plays.
That said, I still played my game once in the paid mode. Fair's fair. 😎
And one more thing.
I deliberately avoided making anything too scary. I figured someone might want to let their kid play, and the last thing they need is a game full of boobs and death. 🫠
So I went with the cutest characters I could come up with. There's a little blood in one spot, though, but hopefully I can fix that in the settings too.
Anyway, that's my first impression of Stacia after making my very first game.
There's still a ton of stuff I haven't explored, but so far, it's been a pretty interesting experience, especially for someone who's never made a game before.
Thanks for reading! And if you give my game a try, let me know what you think.
Link to the game in the first reply! 👇