@Darhkseid maybe i’m just not recalling, but i don’t ever remember moving strikes being this accurate in any ufc game. feels like everyone has 99 accuracy
The one thing I don’t get is why everyone is hating on Ilia for celebrating the night before the fight. He’s done this for quite some time now but when he loses it’s an aura debt?
@Joey2KYT@Beluba@itsEvanCC I think it would be better if casual game modes (Rec, Park, Etc.) didn’t have such a hefty penalty for leaving as well. In no other multiplayer games do you get penalties for leaving unranked games. Shouldn’t have to stay with AIs. Could just fill like CoD or Rocket League.
@magomedbangin@Pryoxis He also didn’t put down other races but that’s how you took it. Make it make sense. Your interpretation holds way less weight than mine considering you’re the one who doesn’t get it lol.
@magomedbangin@Pryoxis It’s not weird tho. It’s the same as saying, “I understand what you go through as a person of similar background/upbringing so I support you more because I can relate to you.”
Y’all always take it as “I only support people who look like me” when it has never been that.
Undisputed so far:
- Stamina/Power Punches need rework bad
- Hit stuns are broken
- Phantom hits need a rework
- No point in using low rated fighters, will get cooked at current state
- Albeit the above, game is fun
- Footwork is fluid imo
- Fighter uniqueness is its strong suit
I'm not a hater, as I don't care enough about the game to hate it, but I spent many hours on UFC 4, so I felt compelled to make this thread. If you have any info that can help me with these issues, that would help, and if you agree, feel free to repost.
Lastly, I'm not going to talk about the ground game as I don't know enough, but there definitely could be a more in-depth explanation regarding it and GA. I seriously don't get the new GA system, and a patch note really doesn't help me understand it.
Also, it could be a skill issue as I am rusty, but head movement feels really clunky no matter who you use, and tracking is still a little busted on certain strikes, like overhands. I utilize the no-blocking faster head movement and still often get hit by strikes I shouldn't.
A camera relative mode could be useful for me and others who deny transitions based on where the other fighter is moving. I don't just have all the directions memorized, as I don't play often, and it also doesn't give a glaring competitive advantage.
Another issue I've noticed is the camera angles. Many have talked about this, but there hasn't been a complete fix. I think an alternate solution could be to do it like NBA2k, where there is a camera relative mode on ground game controls.
This game could benefit from allowing you to accept matches rather than just placing you in them. Like Tekken, it could use a system that shows Wi-Fi vs. ethernet, ping, and the player's region.
Next, I don't have a clip, but those phantom hits when your opponent is at max vulnerability is a huge issue. There have been times when my opponent is just wailing punches and I find that one opening that could change the fight and it does little to no damage.
Disclaimer: I'm not claiming to be as good as I was in UFC 4 or be some guru about the game. I am speaking from an average consumer perspective. My record in ranked this season is below: