Gonna vent a bit
Can’t believe we’re in 2026 and I’m hesitant of recommending a new fighting game to friends
Feels like I’m in the early 2000’s again wtf
Why can’t fighting games just f-ing work on release, pisses me off
#fightinggames#MARVELTōkon#fgc
Fighting games have genuinely changed my view on reality. No troll.
I want to share the inner mechanisms of my mind. This is gonna come across as EXTREMELY egotistical, but there’s kinda no other way around it lol.
I’ve never felt challenged in any of the 18 competitive videogames I’ve played.
No, I’m not saying that none of them were challenging.
I’m saying that I’ve never felt any real sensation of doubt, uncertainty, or significant pressure at any point during any of my climbs from the bottom of ranked ladders to the pinnacle.
Of course, at times it’s felt REALLY fucking difficult to improve and rank up. Especially during the harder games - Overwatch, Valorant, Deadlock, and especially League of Legends.
There’s MANY reasons as to why those games are objectively hard as fuck.
But, at no point during any of them have I EVER even been able to conceptualize a wall that genuinely made me feel nervous.
My journey into competitive gaming began 15 years ago, when I was 11.
My first taste of dominance came through playing Wizard101 PvP on my family computer and Call of Duty MW3 on my Xbox360.
It was never hard. That fact remained true, even as I branched out into other games.
I downloaded League of Legends in season 3. I hit Diamond in my first season of playing ranked, S5. The next season I played ranked was S9, I hit Master. The third season I played ranked was S11, and I reached Challenger.
I hit Top 500 during the first season of Overwatch ranked, during summer 2016.
I installed VALORANT in the summer of 2021. 5 months and 500 total games later, I hit Radiant.
None of these roads were simply sunshine and rainbows. I’ve tilted, suffered unfathomable loss streaks, raged, and been incredibly demoralized. At times, I’ve even considered giving up.
But, none of these struggles have ever penetrated beyond the furthest, most superficial layer of my conscious mind.
Every time that the initial flare of negative emotions from that perceived level of difficulty passed, my deepest self always knew that there was a flat 100.00% chance that I would eventually climb and reach the absolute highest rank on.
And year after year, game after game, that prophecy always came true.
No pressure, no doubt, no difficulty.
At some point, it began to just feel inevitable. And because it felt so inevitable, so guaranteed, and so easy; Reaching the highest rank in a game has never carried any feeling alongside it.
For the first time ever, things are different.
For the first time ever, victory doesn’t feel guaranteed.
For the first time ever, I’m aware of a wall of difficulty that surpasses my current level of comprehension.
For the first time ever, I feel pressure seeping past my skin and through my bones. Pressure that reaches my deepest self and asks me, “Can you do it?”
For the first time in god knows how long, I’m met with a challenge that ignites every fiber of my being with the irresistible desire to surpass my limits, get stronger, and do whatever it takes to win.
I feel weak again.
200 hours of playing fighting games has overwritten 15 years of absolute dominance.
And truly, I couldn’t be more grateful for the opportunity.
Pretty much the entire FGC is cooking this guy, but he lowkey has a point.
It’s more about perception than it is about reality. Today’s hyper-casual gamers want everything dumbed down as much as possible so that they can feel good.
Perfect case in point, that dude plays Marvel Rivals. The easiest “competitive game” literally ever.
You can also look at any crossplay FPS title. Call of Duty, Apex Legends, etc. Aim assist has evolved to the point of being soft aimbot.
Try to raise a discussion about nerfing it? The hyper-casual controller playerbase throws a tantrum.
Modern gamers have been dumbed down pretty much across the board. Skill gaps are erased, and participation trophies are distributed.
It’s more important to feel good than be good.
Fighting games don’t have actual safety nets and systems in place that will hold your hand and play the game for you like a LOT of competitive games nowadays do.
Fighting games instantly strip the illusion away and tell you directly to your face:
“You are really bad. You lost. Sorry, not sorry.”
The unfortunate reality is that statement instantly makes fighting games unreachable to a large population of gamers lol.
When you start to accept that not everyone will vibe with your personality you will be much happier in life. Some people will dislike you for the smallest things so please continue to be yourself & kick it with the people that love having you around
Underground Beyblade leagues have started to appear in tattoo shops, parks, and malls across Asia
One tattoo parlor in Hong Kong has even started closing early to host community tournaments
Lipad ng Agila (Eagle Flight) Another BIG Win for Capcom Yasmine’s move name.
GALING TALAGA!
Agila is the Philippines national bird. Fun facts! “Agila” symbolizes strength, courage, freedom, and the rich biodiversity of the Philippines. With the Philippines being colonized for hundreds of years by several countries, we’ve incorporated many cultures, beliefs and faiths from all over the world. BEST OF THE BEST, WORLD-WIDE TALAGA!
Panalo talaga yan with another great representation! SALAMAT 🇵🇭
Don't really know this guy & while I realize it's very easy to dive into someone's character off this or go "hahah bro lost 13-0 and is trying to talk about spectating"
A better conversation is tackling why someone might feel this way, why it's wrong, & why all are welcome -
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The FGC started very small from a humble beginning. Arcade culture is something that very much laid the foundation for what "hype" in the FGC would become today.
Back then you had to pay to play, and what made it accessible wasn't the game itself or it's mechanics, but instead the low cost of an arcade play and your proximity to an arcade.
A single coin (if you were good) had you there all day, if you weren't as gifted, you'd wait in line with a quarter down and your eyes peeled watching the action in front. Every match counted and the hype came from seeing the person holding down the setup finally losing.
This type of environment lent itself well to trash talk, storylines, and eventual tourneys because it was so intimate, different than the way we see so many online tournaments now. This created the space for community to grow close, create rivalries, create bonds, you'd have it all if you were blessed with an arcade scene
There's that keyword though ; blessed.
Not everyone could be blessed with :
- The money to pay constantly
- The proximity to an arcade
- The skills to be good which, in turn, made you memorable.
These very tangible things did not allow you to foster the intangible parts of the FGC we all really want > Community & Acceptance.
I think if you genuinely feel the fighting game community has too many cheerleaders, you probably never had anyone really cheer for you in the way that I've always tried to do for those I know.
I've cheered for Evo grand finalists
I've cheered for Top 8 placers
I've cheered for my students
I've cheered for people that went 0-2
I've cheered for my fiance at a party for a smash bros match
like dude, it's not cringe to gas up people in our community. OR, to playfully trash talk our homies, it's actually REALLY fun.
I pity anyone who denies that aspect of this great community, fighting games are so intimate, I often quote how cool it is we have a LEGAL way to beat the shit out of each other and can be friends after.
Competitive Fighting games need bracket cheerleaders, it needs out-of-bracket cheerleaders, it needs community thought leaders that cheer for someone doing their first combo or playing their first time on stream, even when they lose, maybe even harder when they lose. <3
Keep cheering ya'll =)
YOU CAN BE:
• confused at 25
• broke at 29
• starting over at 32
• glowing at 33
• thriving at 37
• and unstoppable at 40
You're not behind.
Keep chasing that version.
That version of yourself exists within you.
Everyday you become him or betray him. #SHOTOkan🥋
I don't know what to say about the fighting game genre other than this has to be the most amount of new fighting games since the arcade era...and it's absolutely SICK AF!
I must say that right now there's so much on the table it's no real reason to be upset about what to play if you don't like something. Not saying don't express yourself about what you're playing currently but after that consider a few things..
1. Remember you're not locked into any singular title! You can play a variety of games until you feel otherwise.
2. Consider taking a break from your current favorite game. A break can give you better perspective on things and you can come back stronger.
3. This kinda goes with 2 but consider what you're doing wrong before and after you've complained/voices your concerns about your current game. What can you do to be better or is it just not hope? Is it the game or is it you not being up to snuff? Remember you lose nothing being honest with yourself when it comes to this so keep your ego in check when thinking about this.
4. If you're not a fan of the current games available check out some of the older titles and their communities. Today we have so many retro games communities via Discord that you can easily be a part of and get it going with something you might enjoy. Many retro titles have been re-released with rollback so you're mostly ok if you're looking for something old to play.
All in all again, fighting games as a genre are doing exponentially well today. Support what you enjoy and work hard to be the best player you can be. Doesn't matter if you're beginner, casual, intermediate or whatever, there's something for everyone out there. So go hit some buttons and have a good time. 2026 we are going to see a big shift in events and new faces are about to emerge.
Let's get it, for the culture of the FGC.🙏
Let's start normalizing being ass at fighting games and still
- having fun
- entering tournaments
- streaming and making content
- being a part of the community
Over 99% of a game's player base is unlikely to win a major championship and that's ok. We can be fans, we can be players, and we should be passionate about our interests without shame.
anti-street-fighter-crashout-tech
daily meditation (as a general practice for wellbeing) & reflecting on these affirmations before ranked/online weeklies
feels super cringe to do something like this, but i wanna improve while also not being a jerk online
New SF6 players prob wont like COTW. SF6 does everything to negate skill gaps (ex: throw loops, neutral drive rush, modern controls) whereas COTW gives the illusion of negating skill gaps (rev blow, reversal buffer) but rewards defense, execution and option selects more IMO