ok apparently this is normal, I must have misremembered because 99.5% of my part 1 deaths were due to failing a clash autoskip and seeing a guy dead facedown on the ground
was trying to get part 1 leda killed for a thumbnail but she never does the roll death animation that everyone else does, she always does the "I'm retreating" pose
Why has nobody else observed this? Is Part 1 so easy that people never get a main character death game over?
missed opportunity for horse inheritance which would close the loop on why child units were added to FE4 to begin with (shozou kaga's passion for horse racing)
It was funny seeing Excelblem doing the “try to beat the game routless” challenge and be like “who tf are these people” when he got to this map and assuming they’re characters you learn about in part 1/2 but no, they literally never show up until here everyone else is as confused
just did the shortest possible part 3 clear of fortune's weave on hard/classic in terms of map count by not clearing any gates.
this makes the final map a lot harder (powerful enemy minibosses spawn endlessly, 90 gate hp, you get basically no world map time)
strongest fortune's weave ring be like: gain +1 strength while using combat arts with a 3% probability but only if it's raining and a tuesday, by the way this thing also weighs 27 and tanks your effective spd to 0
one of the most messed up things about fire emblem fortune's weave is that critical hits aren't always divisible by three, because damage reduction can cause rounding to give you 1 more damage from the displayed amount in the preview. This is a real screenshot
@CreationTheorem the main difference in the story is that a lot of cutscenes have awkward camera panning and awkward pauses since there are no other characters, there seems to be minimal additional dialogue or acknowledgement outside of the first part 3 boss
fortune's weave launched 52 hours ago and I have now beaten the game on hard/classic difficulty without picking any of the routes or recruiting any characters. Doing the final boss with only 3 characters was kind of insane and only barely possible
@KirbyButBlue It's extremely limited and you have a lot of things that need doing, the time management was incredibly hard to do without prioir knowledge
@SafetyAlpaca@nwthelonewolf Part 3 endgame stats and enemies start scaling up pretty ridiculously and I just don't think it could ever be well balanced, personally I'm not really sure what it would actually add
@AsSeenOnTV18 all of the cutscenes camera is shot assuming there are a lot more people in the background, there is no acknowledgement past the first boss in the endgame
@KoraLionheart the endgame world map can have you split your army up into multiple groups to explore the map, and in this case you benefit from having a lot of characters