You've played Con Sonar! on Board Game Arena, but you've never submarine warfare like this! #screenshotsaturday
Coming 2022:
- Con Sonar! on PC powered by Unity and BGEX
- Con Sonar! update on Board Game Arena
- Con Sonar! board game re-release!
Coming 2023:
- Con Sonar! Mobile
Yet I see that same mistake in people who dump their video game stonk after watching the Genie 3 demos. What Genie 3 is doing is generating the illusion of a game, and the hype assumes that illusion is most of the way to having a real, playable, finished product. It really isn’t.
When I was a very (very) young game developer in the ’90s, I made one critical mistake over and over again: thinking that once I had my basic graphics, inputs, and mechanics set up—enough to feel like I was “playing” the game for a minute or so—the hard part was done.
1/
The heavy lifting was over, and all that was left was to “complete the game.” Anyone who’s worked in or studied the industry knows this is a naïve and almost comically optimistic view of what goes into making a video game. 2/
Sometimes you keep pounding on that problem and the later it gets, the more you're drowning and you realize you could've used these hours for sleep. Sometimes, though, things just click, as they just did for me, and you'll sleep much better. Good night :)
Good habit for solo dev: Do that flow chart, make that presentation if only to yourself. Be your biggest skeptic. Think your solution can't be simpler? Draw it out, document it as though it has an audience. Especially if you have any doubt at all about it.