@Rurikhan Obviously they do want to make a game that more people can enjoy. More accessible games also tend to sell a lot of copies. As you know, Wilds hasn't been particularly accessible in the long run, partially due to the persistent performance issues.
@Rurikhan I think money is one of the reasons they may see story completion as a success. In the long term they make millions from the players who stick around for new endgame content and buy cosmetics as they come out.
Fundamentally, my issue with base Wilds is that the strength of the tools given to the players are not matched by the monsters until you get to 9-5 Gore/Sere, AT Ark, Savage Omega, 10โ AT Udra.
Even then, 9-5s are mostly just lame stat increases and slightly sped up animations.
World was not hard outside of a few specific endgame monsters, but overall didn't feel TOO easy. Wilds was intentionally created to be braindead and they added like 5 difficult hunts over the course of a year.
Hiraoka said they're trying to make the DLC difficulty similar to IB.
World and Hard in the same sentence doesnt make sense unless you wanna say and i quote: โthe serious handler from world makes me hard.โ Then its warranted
When Miwa and Saekoโs casual friendship starts to become something more, Miwa begins to wonderโcan a pragmatic proposal lead to true love?
Read the first nine chapters of How Do We Relationship?, now free for a limited time on the VIZ Manga app!