大家如果感兴趣,也可以尝试去https://t.co/vohiaEiD8C 学习复刻一下这个片段,分镜片段完整提示词如下:
tyle: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12 frames per second, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL — every frame repainted by hand, brushstrokes and outlines subtly alive frame to frame. NO smooth interpolation, NO motion blur, NO morphing, NO liquid surfaces, NO melting, NO paint-splashes — surfaces solid, motion the redrawing of strokes; real frame-by-frame animation not AI slop. Style from <<<image_1>>> — match its rendering, texture, palette and mood exactly. RIDER 1 (the victor) from <<<image_2>>> on HIS horse from <<<image_3>>>. RIDER 2 (the victim) from <<<image_4>>> on HIS horse from <<<image_5>>>. Each rider stays on his own horse as a consistent pair, never mixed, never swapped. The wolves from <<<image_6>>>. The dusk snowfield rendered from description: a pale storm-lit snow plain at dusk in a blizzard. About SIX riders and about TEN wolves; only RIDER 1 and RIDER 2 are individual characters, the other ~4 riders are anonymous silhouettes (no inputs) and the rest of the pack is a varied dark flowing mass. HYBRID: brief FIRST-PERSON POV beats on RIDER 1's grab-and-knife and on RIDER 2's bite, external for everything else. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray step on twos with secondary action.
DIRECTOR'S NOTES:
THE SCENE — a kok-boru-style wolf hunt at full gallop in the dusk blizzard, brutal and fast. A team of about SIX mounted riders works TOGETHER to corner and drive a pack of about TEN wolves, herding and cutting them off like kok-boru players. Two fates play out side by side: RIDER 1 (the victor) corners a wolf, leans from the saddle, seizes it by the scruff, and as it thrashes he KILLS it with a knife. Nearby, RIDER 2 (the victim) charges another wolf and grabs it — but it twists and savages his arm, a second wolf slams him, and the pack tears him from the saddle and swarms him. Victory and death at once. REAL PHYSICS and a visible causal chain — every wound has its on-screen cause.
KOK-BORU TEAMWORK — the riders move as a coordinated team, the horsemanship and group tactics of kok-boru turned on the wolves: they gallop in a loose formation, herding the pack, riders flanking and cutting off wolves, wheeling their horses, driving the dark stream of wolves across the snow, shouting to each other. The teamwork is readable — this is a coordinated hunt, not chaos, even in the storm.
READABILITY HIERARCHY (so the mass does not become mush) — keep it legible: RIDER 1 on horse <<<image_3>>> and RIDER 2 on horse <<<image_5>>> are the two clear FOCAL characters, distinct and in focus on their own horses; the other ~4 riders are anonymous dark silhouettes flanking and herding (no individual detail); the ~10 wolves are a varied dark flowing mass, different coat tones, sizes and strides, NEVER mirrored, NEVER cloned. Stage the two focal riders apart and clear; let the rest read as team and pack around them, with the blizzard half-veiling the deeper ranks.
RIDER 1 — THE VICTOR — with the team driving a wolf to him, RIDER 1 leans LOW off the saddle in a kok-boru reach and SEIZES the wolf by the scruff; the wolf thrashes and twists, a heavy fighting animal; RIDER 1 hauls it up and DRIVES A KNIFE down into it in a hard stepped motion, the wolf jerking and going limp — a grim, decisive kill. REAL PHYSICS: the horse's weight, the wolf's fighting mass, the effort of the haul, the knife-thrust with force.
RIDER 2 — THE VICTIM — nearby, RIDER 2 charges another wolf and leans to grab it by the scruff; the wolf TWISTS its whole heavy body mid-stride and its jaws clamp CRUSHING onto his forearm, tearing sleeve and flesh, dark blood — cause before effect; a SECOND wolf launches from his blind side and slams full-body into his chest; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, his riderless horse <<<image_5>>> galloping on, and the pack converges as a fast dark stream and SWARMS over him, a savage thrashing dark mass. Brutality staged through motion, dark mass and sound, not slow anatomical detail.
POV CRAFT (brief first-person beats) — TWO short POV beats: (a) RIDER 1's grab-and-knife — we see through his eyes: the horse's mane and neck (from <<<image_3>>>) low in frame, our own chapan-sleeved arm seizing the thrashing wolf's scruff and our hand DRIVING THE KNIFE down into it at the lens; (b) RIDER 2's bite — through his eyes: the horse's mane (from <<<image_5>>>) and our chapan-sleeved forearm reaching for the wolf, the wolf twisting BACK and its jaws clamping CRUSHING onto our forearm RIGHT AT THE LENS, dark blood across the view, the wolf's muzzle filling the frame, the view wrenching off balance. In POV the camera IS the rider's head — pitching and bouncing with the gallop, snow flying into the lens, only his sleeved arms/hands seen, never his face. Everything else is external.
CAMERA LAW (LUBEZKI handheld craft) — every shot ONE continuous motivated handheld move, never static, never locked: external shots AGGRESSIVE HANDHELD racing alongside at gallop, violently jolting, wind-whipped, horizon tilting and never level, a hard DUTCH TILT as RIDER 2 goes down; POV beats subjective first-person handheld, the camera as the rider's head bouncing with the gallop, immersed in the storm with snow flying into the lens; natural dusk storm light only, palette from the scene; never gimbal-smooth, never tripod-locked, never mechanical.
COMPOSITION LAW (frame tells the story — by thirds, NOT centered) — SPACE: the wide storm-lit snowfield as negative space, the hunt strung across it. LINE: the riders driving from one side and the wolves streaming from the other as opposing DIAGONAL lines of dynamics, the converging chase; on RIDER 2's fall a reeling dutch tilt. SHAPE: dark angular galloping masses (riders, horses, wolves) against the pale snow; the pack a dark thrashing mass trapping RIDER 2. TONE: dark figures on pale storm-lit snow, the two focal riders the points of attention; dark muted blood the only color accent. BIG VS SMALL: RIDER 2 swallowed by the converging dark pack. Off-center, by thirds, never dead-centered.
FRAMED INK STAGING — read as masses: the team's dark galloping shapes and the wolves' dark flowing mass strung diagonally across the pale field; RIDER 1 hauling and knifing one wolf, RIDER 2 frame-trapped and engulfed by the swarming pack mass. CONCEAL: the blizzard half-veils the deeper riders and wolves, hiding the count, keeping it legible. CAMERA HEIGHT: in the chaos with them, low and racing; reeling on the fall.
SECONDARY ACTION on twos — chapan skirts and fur hats whipping, horses' manes and tails streaming, wolves' fur rippling, harness swinging, breath-vapor of horses and men torn off in the wind, snow bursting from hooves and impacts as drawn powder on twos; in POV the mane and our sleeves whipping, breath-vapor and snow flying past the lens.
LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no sun, NO rays, NO beams, NO god rays, NO volumetric shafts, the figures dark masses against the pale snow. CORRECT NEUTRAL WHITE BALANCE, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright.
SHOT 1 — WIDE ESTABLISHING, ~35mm, aggressive handheld racing alongside. COMPOSITION (not centered, the team hunt): the team of ~6 riders driving in a loose kok-boru formation from the LOWER-RIGHT, the dark flowing mass of ~10 wolves streaming across toward the UPPER-LEFT, opposing diagonals of the chase, the pale storm-lit snowfield streaking as negative space, the blizzard half-veiling the deeper ranks. Riders flank and cut off the wolves, wheeling their horses, herding the pack, shouting over the wind; RIDER 1 (from <<<image_2>>> on <<<image_3>>>) and RIDER 2 (from <<<image_4>>> on <<<image_5>>>) readable among them on their own horses, manes and chapans whipping on twos, snow bursting from hooves. A coordinated hunt at full gallop. A hoarse shout across the team over the wind, lips on twos:
"Qorşa! Qamap tasta!"
HARD CUT to SHOT 2 — RIDER 1, the victor, ~50mm, aggressive handheld then a brief POV. The team drives a wolf to RIDER 1; he leans LOW off the saddle in a kok-boru reach and SEIZES it by the scruff, the wolf thrashing and twisting, a heavy fighting animal. Brief FIRST-PERSON POV — through his eyes: the horse's mane and neck (from <<<image_3>>>) low in frame, our chapan-sleeved arm gripping the thrashing wolf's scruff, and our hand DRIVING THE KNIFE down into it at the lens in a hard stepped motion — the wolf jerking and going limp. Back to external as he hauls the limp wolf up, grim and decisive, his horse galloping on. All on twos, real weight and force.
HARD CUT to SHOT 3 — RIDER 2, the victim, ~50mm, aggressive handheld then a brief POV. Nearby, RIDER 2 (from <<<image_4>>> on <<<image_5>>>) charges another wolf and leans to grab its scruff. Brief FIRST-PERSON POV — through his eyes: the horse's mane (from <<<image_5>>>) and our chapan-sleeved forearm reaching for the wolf, the wolf TWISTING its whole body BACK toward us and its jaws clamping CRUSHING onto our forearm RIGHT AT THE LENS, dark blood whipping across the view, the wolf's muzzle filling the frame, the view WRENCHING hard sideways and down off balance — and from the edge a SECOND dark wolf LAUNCHES toward the lens —
HARD CUT on the impact to SHOT 4 — EXTERNAL, MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld. COMPOSITION (not centered): the second wolf slams full-body into RIDER 2's chest and he is TORN from the saddle at gallop speed, hitting the snow HARD and TUMBLING, rolling over with real momentum, powder snow bursting at each impact on twos, the horizon reeling, his riderless horse (<<<image_5>>>) galloping on into the storm. The pack pours in — a fast dark stream of wolves from <<<image_6>>>, varied coats, never mirrored, never cloned, converging and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, his cries swallowed by the blizzard and the snarling, the dark pack mass trapping and framing him; beyond, the rest of the team still gallops and drives the wolves through the storm. Hold one brutal beat in the howling wind. End.
Audio: NO MUSIC, no score, no instruments — only natural diegetic sound: the roar of the blizzard, pounding four-beat gallops, riders shouting to each other across the hunt, wolves snarling, the wet crunch of the bite, RIDER 2's raw scream, the heavy tumbling impacts, the converging snarls of the swarming pack, the wind swallowing everything. No subtitles. Absolutely no music.
Constraints: stop-motion stepped cadence on twos at a true 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing NO liquid surfaces NO melting NO paint-splashes surfaces solid motion the redrawing of strokes, blizzard haze and blowing snow smooth while all figures animals and drawn snow-spray step on twos, hand-painted oil look from <<<image_1>>> match its rendering texture palette and mood not photoreal not 3D not glossy, KOK-BORU TEAMWORK about SIX riders working as a coordinated team herding flanking and cutting off about TEN wolves the horsemanship and group tactics of kok-boru turned on the pack a coordinated hunt not chaos, READABILITY HIERARCHY RIDER 1 from <<<image_2>>> on horse <<<image_3>>> and RIDER 2 from <<<image_4>>> on horse <<<image_5>>> the two clear FOCAL characters distinct and in focus on their own horses each pair never mixed never swapped the other ~4 riders anonymous dark silhouettes no inputs the ~10 wolves from <<<image_6>>> a varied dark flowing mass different tones sizes strides NEVER mirrored NEVER cloned the blizzard half-veiling the deeper ranks to keep it legible, TWO FATES SIDE BY SIDE — RIDER 1 THE VICTOR cornering a wolf leaning low in a kok-boru reach seizing it by the scruff hauling it up and DRIVING A KNIFE down into it the wolf jerking limp a grim decisive kill, RIDER 2 THE VICTIM charging another wolf grabbing it the wolf TWISTING its whole weight and clamping its jaws CRUSHING onto his forearm dark blood the second wolf slamming full-body into his chest tearing him from the saddle the hard tumbling fall at speed the pack SWARMING him as a savage dark mass — the bite before the blood the slam before the fall, HYBRID POV brief FIRST-PERSON beats — RIDER 1's grab-and-knife through his eyes horse mane from <<<image_3>>> low in frame our chapan-sleeved arm seizing the wolf's scruff our hand DRIVING THE KNIFE down at the lens; RIDER 2's bite through his eyes horse mane from <<<image_5>>> our chapan-sleeved forearm reaching the wolf twisting back jaws clamping crushing onto our forearm AT THE LENS dark blood the muzzle filling the frame the view wrenching off balance the second wolf launching at the lens — in POV the camera IS the rider's head pitching and bouncing with the gallop snow flying into the lens only sleeved arms/hands seen never the face everything else external the cut from POV to external on the second wolf's impact, CAMERA LAW LUBEZKI external aggressive handheld racing jolting wind-whipped horizon never level hard DUTCH TILT on the fall POV subjective first-person handheld the camera as the rider's head bouncing with the gallop immersed in the storm snow into the lens one continuous motivated move never gimbal-smooth never tripod-locked never mechanical natural light only, COMPOSITION LAW by thirds NOT centered the riders driving from one side and the wolves streaming from the other as opposing DIAGONAL lines of dynamics dark angular galloping masses against pale storm-lit snow the two focal riders the points of attention dark muted blood the only color accent the pack a dark thrashing mass trapping RIDER 2 BIG VS SMALL RIDER 2 swallowed by the converging dark pack off-center, FRAMED INK the team's dark galloping shapes and the wolves' dark flowing mass strung diagonally across the pale field RIDER 1 hauling and knifing one wolf RIDER 2 frame-trapped and engulfed by the swarming pack conceal the blizzard half-veiling the deeper ranks hiding the count camera height low and racing reeling on the fall, four shots with hard cuts — (1) WIDE establishing the team driving the pack opposing diagonals kok-boru teamwork "Qorşa! Qamap tasta!", (2) RIDER 1 the victor kok-boru reach and grab brief POV our arm and knife driving down killing the wolf, (3) RIDER 2 the victim charging and grabbing brief POV the wolf twisting back and the crushing bite at the lens the second wolf launching, (4) EXTERNAL dutch-tilted the slam tearing RIDER 2 from the saddle the hard tumbling fall the pack swarming him as a savage dark mass the team still hunting beyond — SECONDARY ACTION on twos chapan skirts fur hats manes tails wolf fur harness breath-vapor all whipping with follow-through snow bursting from hooves and impacts in POV mane and sleeves whipping snow and breath-vapor past the lens, deep dusk blizzard dim cold storm light soft NO rays NO beams NO god rays NO volumetric shafts CORRECT NEUTRAL WHITE BALANCE NOT a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written not Russian-accented, NO MUSIC absolutely no music only storm hooves shouts snarls and screams.
Palantir sells governments a war room that costs millions a year.
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It scores 31 countries on a stress index and updates the number as things happen.
It watches 29 stock exchanges, commodities, and crypto in one panel.
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Native desktop app for Windows, macOS, and Linux. 25 languages. Works out of the box after one clone.