"Any gacha game would be automatically better without the gacha"
Yeah... But I'm not playing the gacha game for the gacha, I'm playing the game for the story, or are y'all playing Fortnite for the battle pass and RPGs for the grinding?
They’re calling it the worst comparison ever
Ei’s trailer ost uses that descent as only a lead-in to the more dramatic heart of the piece, whereas riju’s is the first half of her theme’s melody repurposed as dramatic ambience for a plot point
@AnAverageGamerX@ariranggi@Vagabond0097 "Pay to progress FEELING"
"It FELT like a paywall"
You're using an AI overview talking about other people feelings as fact 🤦🏿♂️
And they're talking about resin the game's stamina system literally just put the game down go to your JOB and keep playing it another day.
@mxshburi@alexvaladez1@Matthew_ONeill5@WeAreJoel ...And? Both can be true.
If inserting the disc into another console connected to the internet revokes the license from the first then both are true.
If it only grants one license ONCE it would have said that or they need to fire their lawyer. Cus bro doesn't know his legalese.
@HikaAki Don't remind Nintendo™ fans about leitmotifs or they might start thinking every pokemon theme is stolen just because it uses a recognisable jingle in it.
WILLINGLY when to the "agenda" subreddits for hsr and genshin impact to see what Good Hoyoverse slander actually looks like. Cus outsiders on Twitter be making that shit sound corny when it isn't.
"Pure gacha" doesn't have pity
"Pure gacha" doesn't tell you the rates.
And a "pure gacha" doesn't give you free characters and the free currency for a few pulls just for playing the game.
So what the hell do you think "pure gacha" mean?
@RebornShadows The real problem is the lack of originality and aggressive gacha systems made to squeeze money. These games copy nearly everything and turn it into pure gacha, which is why mainstream media hates them. Kuro Games and Wuthering Waves do the exact same thing.
Hello this is current leader of the bogus ninja copyright infringement department at totally not Nintendo.
We believe your talents to imply 5 secs of 2 music tracks that use the same classical instrument, while ignoring the accompaniment, are a copy can be of use to us.
Can someone who is more knowledgeable than I explain how this is a good thing for Xbox owners? From my point of view it looks like I’m giving up ownership for convenience since that game now becomes a license which we don’t own and can be revoked at any time.
People on here also shit on 2k, fifa, and CoD and they still hit the top 10 bestselling you going to be alright if their 3 legally mandated yearly bangers on your game before moving on to their casinos and forget you exist till the game awards
proof right here that no matter how much you think that genshin/hsr/zzz/hi3 or whatevers is an actual good game its still a gacha game and gacha games will forever be seen as a disgrace
@biridesbenerer Is monster hunter a soulslike? I though games with parrying and dodging where soulslike but I don't see one dodge animation or a parrying animation in the trailer, so why even call it one?
They're calling Nodusfall made by Hoyoverse just another soulslike or an elden ring copy but I don't see one parry or dodge animation in sight... Which is their whole thing...
This shi closer to monster hunter.
#nodusfall#larper
why is not hoyo investing in its already existing games with their existing audience but instead are using all the budget to make 1929383839 other games
But developing cost and graphic power rising and the time it takes to make a game nowadays make small bets into to big bets too so they just end up going all in on the risky bet with the bigger payout 🤦🏿♂️
We might get to point were everything "triple A" is also "free-to-play"
This is why when people say that we need a "game industry reset" I just laugh to myself, wipe the slate clean and we are ending up in the same freemium place twice as fast.
My realistic hope is companies realize how oversaturated that market is and keep making smaller games
Questions in the vein of "Why does the games industry look like this?" can typically be answered as such:
Of the $195 billion spent annually on game software across mobile, PC & console, approx 75% is in-game purchases / DLC and the remaining 25% is paid games / subscriptions.