@GeoRebekah Don't forget to open your Threads account to the fediverse! Those of us on Mastodon servers would love to follow your posts, too. https://t.co/A7NctkCdAv
The SexyActionCool framework Peggle 2 was built in used Flash to set up scenes and animations. I designed and built the whole fever experience as a bunch of keyframes in flash instead of using the code (the "right" way).
Now that Twitter is actually going to die you legally need to admit your game dev sins
I have hidden abstracted versions of Loss in older projects and youโll NEVER find them.
If you're a gamedev I follow (or should follow) drop your CoHost profile here and I'll happily add you over on the eggbug site.
https://t.co/yFYy7WNAgj
If you're a gamedev I follow (or should follow) drop your CoHost profile here and I'll happily add you over on the eggbug site.
https://t.co/yFYy7WNAgj
Why use a fixed timestep rather than run physics at display refresh rate? Different timesteps can change mechanics subtly. This effects speedrunning, replays, and networked multiplayer, and in the worst case can break level design. #gamedev#threejs#gamephysics#javascript