The team will be slowly pushing out bug fixes based on user requests, but beyond that, we've decided to close the book on this project for now. Thanks for following our journey, and we hope you enjoy this demo!
See you later... ποΈ
Really looking forward to this weekend w/ @RIT_artdesign@rocgamedev@ThatDamnGoatVG + some of our Community Incubator program participants. Hope to see you there! #RIT + #ROC Kudos @profworden for organizing! https://t.co/t2TGgrKjCn
Can't wait to show this game off at @Imagine_RIT! Uprooted will be one of 3 games that we are featuring in our MAGIC Maker Game Bundle. @Eyes__Game + @BunchPlush also included! #RIT
Team Concrete Foundation is made up of Chloe Brazier, Huntier Giewat, Megan Schier, William O'brien, Andrew Bradbury, and Jesse Burby. Personal Eyes is a Survival Horror game set in a nightmarish and unexplainable factory tower. https://t.co/p7WHTZdK2R
We're finally back with something special! ποΈ
Our game is still a heavy work in progress, but we've cut together a bite-size trailer to give you an idea of the atmosphere we're trying to achieve with our project:
#gamedev#indiedev#indiegame#unity3d
Additionally we'd like to give a shoutout to @BunchPlush and their game Boiling Over! They recently went through the @RITMAGIC program that our project is currently a part of! A demo of their game is available on itch:
https://t.co/TNAcoFSvu4
That's a wrap on this year's @ROCGameFest! It was great to be back IRL to play games with our #ROC + #RIT#gamedev#indiedev fam. S/O to our organizing team + students for their flawless execution! #dreamteam See you next year!
We've been working at finalizing the visuals for our demo, and first up is the "coffin room". We're working to recreate the striking visuals of our concept art, which falls to our lighting guy and level designer @GiewatHunter!
#gamedev#conceptart#indiedev#indiegame
Spider progress!
The spider has been modeled and rigged! As you may have seen, its limbs can split apart and snap together depending on the form it needs to take! Watch out for it in the halls of the factory...
#gamedev#indiedev#screenshotsaturday#indiegame
Here's a behind-the scenes preview of our next major enemy, a patrolling seeker that takes on a faster, deadlier form when it catches you
#gamedev#indiedev#indiegame#screenshotsaturday