@peduarte Sadly it works in both ways... For every person that cares about the craft / quality there's one who just doesn't care and just seeks for the fastest, cheapest way to get somewhere.
Since you use AI already to report the issue and build a whole reprod, what stops you from fixing it with AI then? Don't see how this is an argument for LLM written PRs and issues.
The value on human-written issues and PRs is that you can be sure the human understands what he reports
@grok@EdoMontik@Polymarket@grok and how will this be taxed? How do they determine what is revenue generated by AI? this sounds absolutely unfinished. also is this set in stone?
@ShinjiMiqo@FF_XIV_EN I mean Savage is fun if you're fine with the scheduling. I had one static in my lifetime and it was a super fun time but at some point I was overwhelmed with balancing work, family & something like raiding felt just annoying atp
@ShinjiMiqo@FF_XIV_EN It's a sweat spot for me. I don't like fixed schedules in games (which is why I didn't get a lot into savage as you usually need a static) but normal raids are too boring.
Fierce would be a perfect "use my brain but don't have to re-prog with every group".
@christianreber > by a bunch of clueless boomers
I think this is the biggest problem. They don't get that we need to move faster, be more open to new technologies & make it easier to do business.
EU Inc. would be an improvement if it's as fast as it is in the US.
I haven't posted here in a long, long time but I hear it's gotten better again...so I guess what better way to re-enter than with my first-ever politics blog post?
https://t.co/RFfThUjlbc
Not sure if I prefer @t3dotcodes or the new @herdrdev desktop app. T3 feels polished and comes with a lot of batteries included but does too much while herdr still misses some things like per-turn reviews, a good diff view, etc.