My prototype wasn’t fun.
I’m going back to the drawing board with a clearer idea of what the next version needs to prove. It failed as a game, but succeeded as a prototype.
New blog post: Devlog 02: Back to the Drawing Board
#gamedev#indiedev#godot
https://t.co/PaKNTQl7Ym
Elixir v1.20 released! Now officially a gradually typed language: Elixir type checks every single line of code, finding bugs and dead code, without developer overhead (no typing signatures) and extremely low false positives rate. Plus a faster compiler! Links and reports below.
New blog post: Invisibility, Exhaustion, and Loneliness.
A reflection on making indie games in the age of infinite feeds, algorithms, and the fight for attention.
https://t.co/1PQAeuP90R
#gamedev#indiedev#godot#godotengine#games
@hivinz_ Yes! Without spoiling too much, each area is built around a specific emotion tied to what the boy is going through as he deals with his cat’s illness.
Devlog 01 for Project Bellinha is now live!
This time I wrote about building the game’s first real area: Denial.
It is still a rough blockout with placeholder assets, but the core idea is starting to take shape.
#gamedev#indiedev#GodotEngine#devlog
https://t.co/UTa54eHC19
Small update: I added a new hero section to my personal site and published the initial page for Project Bellinha.
A short narrative 3D game about memories, grief, and learning to say goodbye.
#godot#indiedev#gamedev#games#godotengine
https://t.co/xNlvTJ0pcU
Devlog 00 for Project Bellinha is out.
A small 3D narrative game about memory, care, and the bond between a boy and his cat.
From paper to prototype, built in Godot.
https://t.co/hvErtlgtah
#gamedev#indiedev#godot