@Mike52248387@2ManyGrassToads@HDMICables_@Daviddema374841 They went for zero, it was just legit completly unhittable. In 1 of the matches it flew at 95 in like o58 and in the other one it was o60, back and it flew at 90. Rng is the whole point of any%, ranked its supposed to be a skill based gamemode, even if it has rng aspects to it.
@2ManyGrassToads@HDMICables_@Daviddema374841 A perch race its 100% luck based, there is no risk in getting an unhittable zero end, and winning a perch race. Its like sending double triple instead of triple to gap, its a risk that can lose you the seed, perch race its not risky, its just rng.
@2ManyGrassToads@HDMICables_@Daviddema374841 I dont think you understood the point of my last tweet. Im not saying that strays its not inherently rng, even tho it can be altered by ssv, lava below the fort, low rd. What im saying, its that playing strays, its a risky play that can go wrong, just like sending a 2 eye.
@2ManyGrassToads@HDMICables_@Daviddema374841 This was a situtation where Nhb, on post blind, had to save more than the 40 seconds he already saved, just to have a chance to win. Thats basically imposible against players of this caliber.
Sending a 2 eye its a risk, winning because of perch rng its purely rng.
@2ManyGrassToads@HDMICables_@Daviddema374841 There is a difference between winning by making an objectively bad play, like sending a 2 eye, and winning completly because of rng. sending a 2 eye its objectively a bad play that can pay of, but if it doesnt work you lose the seed on the spot.
@HDMICables_@2ManyGrassToads@Daviddema374841 I understand the whole “playing by season 10 rules“ i just dont thing it is wrong to make the switch, when it legit fixes rng issues within the game.
@2ManyGrassToads@HDMICables_@Daviddema374841 and no one hates perch races because they are boring to watch, its just not fun to watch a player lose on rng after playing a seed objecitvely better than his oponent. And no one perceives mob spawns as less random, there is just a skill based option to dealing with them.
@joeebriden@feinberg_mc@IlovCobblestone timing and positions means that if both players clear spawner, they both get the same amount of blazes. This is standardized.
I would understand if we complained about strays, but this just feels like you've never played ranked in your life.
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