“A burned memo whispers from the ashes: Forget what we saw. Forget who we were. Don’t dig, Logan. The words are broken, yet deliberate. Someone wanted him to believe the past is poison. But poison has a taste—it lingers.
#IndieGameDev#IndieGame#ArabGamedev#Fallveil#horrorgame
Dear @unity@unitygames Team,
I have been building worlds and developing games with Unity for nearly a decade. Over these 10 years, I’ve seen the engine grow, evolve, and empower developers globally.
First, I want to genuinely thank you for the recent updates to the UI Toolkit. Seeing native support for Arabic there was a massive step forward and a moment of celebration for the Arab development community. It shows that you are listening.
However, we are facing a critical gap.
While UI Toolkit is the future, TextMesh Pro (TMP) remains the industry standard for the vast majority of existing projects and legacy codebases. For us, migrating entirely to UI Toolkit isn't always feasible yet.
Currently, to support the millions of Arabic-speaking players who are eager to play our games, we still have to rely on workarounds, third-party assets, or complex hacks just to get TMP to render our language correctly.
We need native Arabic support in TextMesh Pro.
This isn't just about convenience; it's about compatibility and inclusion. The Arab gaming market is one of the fastest-growing in the world. We want to deliver the best experience to our players using the tools we rely on every day.
Please consider bridging this gap. Let us support our culture and our players natively, whether we use the new UI Toolkit or the trusted TextMesh Pro.
Thank you for your continuous hard work.
#Unity3D #GameDev #IndieDev
“A burned memo whispers from the ashes: Forget what we saw. Forget who we were. Don’t dig, Logan. The words are broken, yet deliberate. Someone wanted him to believe the past is poison. But poison has a taste—it lingers.
#IndieGameDev#IndieGame#ArabGamedev#Fallveil#horrorgame
Logan doesn’t write in journals anymore. His words find their way to the walls. Sometimes they’re pleas. Sometimes they’re threatsAnd sometimes you realize they were never his words at all. When the shadows start writing, who is really speaking #ArabGamedev#Fallveil#horrorgame