UE creators are going to have fun with this one 🔥 NinjaLIVE 1.8 adding rivers, landscapes, and underwater tools is such a strong combo.
Who’s already experimenting with it? #FluidNinja#UE5#realtimeVFX#gamedev
Material Artist Max Eno breaks down the creation of his procedural Emerald Tile material. In this article, Max discusses ref, tile creation, crack generation, mortar, fragment distribution, blending, color, roughness & final presentation in Unreal Engine.
https://t.co/mVp6StUsUZ