We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2024 π
The grant will award $15,000 to 6 thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.
Deadline: October 7th
More info π
The fourth Thinky Puzzle Game Jam will be happening on June 28th-July 5th this year, organised as always by our friend @fastramdesign!
https://t.co/ggKxrl4SHY
The third talk in ThinkyCon's Saturday schedule comes from Dom Camus (@fastramdesign), exploring how we think about puzzle difficulty and our role as puzzle designers.
Find the rest of the 3-day ThinkyCon schedule here: https://t.co/24u6caSvBF
I don't normally post puzzle game links until I'm done with the game, but this is a tough one so I might be on it for a month! It's also quite brilliant.
https://t.co/ZbM75JDSkj
Interesting rendering problem I hadn't run into before. The line at the top is drawn by the same shader as the one at the bottom, but with bloom added. It ruins the anti-aliasing! Not sure what to do about that...
Islands of Insight is now available on Steam!
On behalf of the whole Lunarch team, we welcome you to come experience our sublime world of puzzles.
https://t.co/Mut5zQcI0F
@OjamajoShirami Your success is due to your own excellent work! I nominated and have voted for Magicube as game of the year in the Think Awards (https://t.co/gNkwXxxdl2).
@MurrayH83 Thought experiment: Given that any could be the answer for different reasons, play it in pairs as a game. Without discussion, pick the same "odd one out" as your partner to win. Best strategy will depend on a variety of factors extrinsic to the image.
A Slug's Dream is live now!
Itch: https://t.co/NR38h7bXwX
Steam: https://t.co/vIVKC7J3dM
Thanks so much to the @games_astra community for all the support these last 1.5 years :)
OK, I finally have some time to play @playViewfinder ...I've been looking forward to this for ages and so far it looks like the team have done an incredible job with it!
https://t.co/xZNeuZjxrx