Developed in partnership between @NightdiveStudio and @qubytegames , this is a great opportunity for you to test our great tech piece, QEE (QUByte Emulation Engine), with a MS-DOS core, for free at @EpicGames!
Was replaying Mega Man X Collection, and remembered about the canceled Rockman Online game from a Korean company. It had the most epic trailers that merged both classic and X series worlds.
https://t.co/Upr2g3yQ73
O "rolê aleatório" de hoje:
Soccer Kid invadiu o campo mas tá diferente... 🧙♂️⚽
Se você sente saudade do futebol arte e de bater um bolão no SNES ou no DOS, Soccer Kid Collection chega este ano para PC e consoles!
A página do Steam já está em campo. Vai lá dar esse passe campeão e mete o jogo na Wishlist. Vamos mostrar a força do "BRASA" 😅👀
#SoccerKid #RetroGames #IndieDev #VaiBrasa #CopadoMundoFIFA
Brazil's authoritarian age verification law became active this month. It won't be implemented by GrapheneOS. Complying would require integrating a mandatory process for each user where a third party service checks government identification and confirms a match using the camera.
@Flipacholas Cool! This was the one I was most looking forward to! I'm just waiting for the paperback version to be available for purchase on Amazon Brazil.
I have the other 2 (will get the Supercomputers one later).
In case curious, this is my current lang.
https://t.co/n4M1R3Meqz
Would love some feedback about syntax, about what should be built-in or library, array and string as primitives or no.
Revisiting my own hobby projects, looked again into my hobby programming language.
As regular C# and C/C++ (C 'with classes' here at ++) programmer, had some interaction with LLM agents about my goals with it, and looks like I will just end with a 'Swift' language clone.
But the more I read, seems like I should just try Swift after all, and my ideal language would be a merge of Swift and Odin (this is for the kind of work I do regularly).
Maybe I should try to write an emulator in each of those, to get a general varied feel of how they work.
I don't know the exactly situation they are in with partial source code and/or assets they could have to assist, but a 3D game reversed engineered for 1:1 is indeed magnitudes more complex than my situation back in 2018
I know the 'painstaking' here.
I had pretty much the same pressure with #VASARACollection, had 3 months to completely rewrite 2 games from NEC V60 assembly into native portings for a physical release for PSVita before endline.
Wish you guys can nail 1:1 in the end!
Street Racer Collection is Here 🏎️💨
Experience the most chaotic and hilarious races, now on Steam, PlayStation 4 & 5, Xbox One, Xbox Series X|S, and Nintendo Switch!
Think you’ve got what it takes to own the track?
#retrogaming #racing #arcade
Street Racer Collection is almost here 🏁
Tomorrow you can dive into the chaotic, over-the-top fun that only true retro classics can deliver!
Don’t forget to add it to your Steam wishlist and support us for launch day 💥
#arcade#racing#retrogaming
Woa, just noticed TRCF has an article about leftovers in #VASARA source code.
I can tell you by the looks that this is real SSV machine source code. Below code is more a place holder to quick skip the play demo sequence, and does not match final code.
hwDemoPlayVectNo controls the index of the play demo state machine that will be called from function table next loop. Each state only increases the index to next, so it effectively skips all sequence, except it set the palette to not break stuff (macro _PMInitSetPals)
Woa, just noticed TRCF has an article about leftovers in #VASARA source code.
I can tell you by the looks that this is real SSV machine source code. Below code is more a place holder to quick skip the play demo sequence, and does not match final code.