We're not pursuing realism to become the world's most realistic shooter. The WAR DYNAMICS Framework is the foundation for believable depth.
▫️Accurate flight models from real-world data.
▫️Detailed ballistics like penetration and ricochet.
Custom tech. Built in-house on Unreal Engine.
So asked, I've got the right to share the experience on @WARDOGS a bit more.
So, the game is exceptional.
It's all about money. To buy a loadout you need money, to buy a helicopter you need money. You earn it by doing actions for your team: revive, killing, holding zones, logistics...
For example, I focused on dropping people with a Black Bird on hot zones. I did that every playtest, and it was insanely cool.
Basically I bring mates to the frontline. If they survive the landing, I get paid for it; if they get kills (iirc), I also get money from it. With this money, I can improve my helicopter, and I can also bring stuff to the frontline. And wait, the best part... I can load 10x ammo packs into a container, I drop it, and players who need it buy from me, but at a bigger price.
The game was a bit early when we played, but already good enough to be played for hundreds of hours without any doubt.
I won't speak too much about the current issues of the game as they aren't relevant before release.
What I can say is: it's 100% wishlist-worthy, it's day one for me, it's been a long time since I saw fresh air like that, and it's so cool.
@Dexerto Yea, instead of getting a different job, like a man would...He ask's for you to pay his bills for him. I cannot imagine doing this, I would be so embarrassed.