Shelving the #threejs volumetric cloud project for now. Spent way too much time on this, need a breather😅Some improvements from last time in thread below.
Unfinished, dirty code here if you are intrested: https://t.co/tCIJFT6RMT
#webgl#creativecoding#threejsJourney
had an idea to offload the vegetation distribution system directly onto the GPU by just using a noise texture to sample from a sprite atlas instead of having separate materials for everything
stupid i didn't think of it before but learning as i go 🫠
Yeah, bloom node in #threejs r167!
Let's make some particles! Linked this time, inspired by @_kzr , but in your browser, on your GPU :)
Link to play below ⬇️
#tsl#webgpu#compute
More updates to the Shader Graph Editor!
Now, with markdown nodes. Write an article, book, blog, and notes, all with embedded shaders.
Here's an article by @patriciogv on Algorithmic drawing from @bookofshaders in a fully interactive playground.
next to our four big floating screens on the floor, we also had this guy at the TAKEOVER. he was a bit hidden, so today while documenting we got him out of his corner