中国四大名著,气势就是能打。
China’s Four Great Classical Novels, reimagined as cinematic anime posters.
Classic literature. Modern visual storytelling.
#AIArt#ChineseCulture#AnimeArt#ConceptArt
Prompt在评论区👇
Personal update: I've joined Anthropic. I think the next few years at the frontier of LLMs will be especially formative. I am very excited to join the team here and get back to R&D. I remain deeply passionate about education and plan to resume my work on it in time.
GPT IMAGE 2 on ChatGPT
Prompt:
Create a stylized illustration of {character_name} from {franchise}.
Character Analysis:
Derive the character’s core personality archetype based on canon portrayal (e.g., heroic, calm, mysterious, aggressive).
Identify the signature color from the original design and use it as the primary visual accent.
Pose & Body Language:
Generate an iconic pose that reflects the personality archetype:
Energetic / Heroic: dynamic action, wide stance, explosive movement
Calm / Confident: balanced, relaxed posture, minimal motion
Dark / Mysterious: low stance, subtle movement, sharp or hidden gaze
Aggressive / Intense: forward-leaning attack stance, visible tension, clenched fists
Facial Expression:
Match expression precisely to the character’s personality and emotional tone.
Art Style:
Anime × streetwear × graphic poster hybrid
Clean lineart, semi-flat shading, high contrast
Modern, minimal, and visually striking
Composition:
Vertical format ({aspect_ratio})
Off-center subject placement
Strong diagonal visual flow
Layered depth for a dynamic poster feel
Outfit Design:
Reimagine the original costume as modern streetwear / techwear
Preserve recognizable identity elements of the character
Color Palette:
Dominant clean white background
Use signature color as the primary accent
Add one secondary accent (complementary or analogous tone)
Keep palette minimal, bold, and high-contrast
Background:
Abstract geometric poster layout
Use negative space effectively
Integrate subtle accents using the character’s color theme
Effects:
Energy strokes, paint lines, and motion accents
Effects should follow the character’s energy and color identity
Lighting:
Sharp directional lighting
Crisp shadows
Subtle glow using the signature color
Rendering Quality:
Ultra-clean vector-style finish
Poster-quality composition
4K resolution, high detail
If you are building world and character's, make sure you use the correct prompt for that, here is an example :
Create a complex UE5 MetaHuman style production character sheet for the character described below.
Use strict production continuity. The character must remain identical across all views. Preserve face identity, body proportions, hairstyle, outfit, accessories, markings, and all asymmetrical left/right details.
Use a technical 3D character-reference layout, not a glamour poster. Include orthographic style body views, clean studio lighting, neutral background, panel borders, callout lines, body landmark labels, surface detail panels, hands/feet reference, hair/groom reference, and costume detail panels. Left and right are always from the character’s perspective. Never mirror asymmetrical details between views.
Separate neutral body documentation from complex costume documentation. Use a simple readable base outfit for body measurement panels. Put complex clothing, armor, asymmetrical garments, props, and accessories into costume panels.
CHARACTER TYPE:
[human / humanoid / fantasy creature / robot / alien / animal-like / stylized / realistic / other]
CHARACTER SUMMARY:
[short description of the character]
DEMOGRAPHIC BASELINE:
[Insert standing demographic profile here]
AGE / APPARENT AGE:
[age or apparent age]
HEIGHT & BUILD:
[exact or approximate height] | [slim / athletic / average / muscular / heavy / stocky / creature-specific]
PROPORTION STYLE:
[realistic 7–7.5 heads / fashion 8 heads / heroic / chibi / creature-specific / stylized]
FACE & HEAD DESIGN:
[face shape, eyes, nose, lips, jaw, expression baseline] | [hair color, length, texture, bangs, parting, horns, ears, helmet, hood, crest, etc.]
SKIN / SURFACE:
[skin tone, pores, scars, tattoos, makeup, fur, scales, metal, armor surface, etc.]
OUTFIT / ARMOR:
[describe full outfit]
ASYMMETRICAL DETAILS:
[List exact side from character perspective. Example: cutouts on character’s left side, scar over character’s right eye, tattoo on character’s left shoulder.]
ACCESSORIES / PROPS:
[jewelry, weapons, bags, devices, wings, tail, etc.]
REQUIRED VIEWS:
1. Front view
2. 3/4 left view
3. Left profile
4. Back view
5. 3/4 right view
6. Right profile
7. Looking-up view
8. Action pose
9. Body measurement and landmark panel
10. Surface detail close-ups
11. Hands and feet close-ups
12. Hair/groom or head-detail panel
13. Costume/armor/prop detail panel
LABEL & VISUAL STYLE:
[minimal labels / numbered callouts / blank label boxes] | [UE5 MetaHuman-style, realistic render, stylized anime, dark fantasy, sci-fi hard surface, etc.]
IMPORTANT CONTINUITY LOCKS:
[repeat the non-negotiable features here]