Modelled a soda can and wrapped a Pepsi image texture on it, used geometry nodes for the condensation water droplets. Here's the final render, lighting setup and a quick vid of the scene
#Blender#3D
Today, I modelled a basketball with a bumpy texture(using geometry nodes), a hoop and net as well. Used physics modifiers like rigid body on the ball and hoop rim (for the rim bounce) and cloth physics on the net. Here are the renders and a quick clip.
#Blender#3D#animation
Been a minute, but Iโm finally done with this shop scene. I learned a lot about modelling techniques in #Blender, spent a lot of time getting comfortable in Edit mode, with beveling, loop cuts, and inset to get the shapes right.
Here's a video of the scene and final render.
#3D
Updated portfolio website featuring some of my most recent web works.
More works to be added very soon.
S/O to @t3ch_spawn & @feng09_ for dev on this
Check out
https://t.co/95daTST9Q6
Iโve always wanted to learn glsl, and I finally started. Still far from doing crazy shader magic, but it's slowly making sense
I made a radar effect using glsl functions like smoothstep and clamp, and some math magic
WebGL is frying my brain, but the possibilities feel limitless
Just wrapped up a collab on a Retro Cars concept site ๐, designed by @theay_o
Built it with React and GSAP for those buttery smooth animations.
Check it out: https://t.co/nP1iF9zwcL
#Gsap#animation#FrontendDev