Autodesk Japan actually has a series of breakdown videos explaining how to animate a similar scene. These videos can be very enjoyable even for people who are complete beginners in animation. https://t.co/ktY6TspECv
What else are stargazers starring? GitHub Stargazer Constellation maps shared stars across GitHub to uncover related projects. Especially useful when exploring new areas or diving into unfamiliar tech communities. https://t.co/XhTmupSsLn #GitHub#OpenSource#DevTools
Just released a video showcasing how you can motion capture nearly any skeletal mesh with VR Mocap now. #unrealengine#UE4#steamvr#mocap
https://t.co/q4RiPioW4w
The project is free on github!
https://t.co/cYbs25MXpE
Control Rig and FullBody IK in #UE5 are nuts. 8 nodes and you have a working setup to animate in engine. You can then create linked Animations from Sequencer Animations and tweak them in engine! The workflow is ultra straightforward and I can't wait for this to be 'the norm'.
Presenting unity-shaders, a free open-source repository full of shader examples created in Unity. (17 unique shaders - Supporting both HLSL and ShaderGraph)
https://t.co/JEKWV2fQBB
Please share & retweet if you'd like to support my work <3
#gamedev#madewithunity#shaders
Use runtime retargeting to be Pikachu in VR! It's difficult to get satisfactory IK result using Pikachu model because the body is too different from human. I use a human model to get IK result and retarget the result to Pikachu in runtime. I will release the source soon. #Vtuber