@SoftEngineer I am having the same problems with WebGPU and also the Metal-cpp API. I guess that them being relatively new or without tons of code available contributes to the problem.
@Dispatch_Graph That’s nice :)! Just a comment: the “big orange blob” in the horizon at dusk should be aligned with the sun position. Maybe you did it on purpose though! Btw, have you checked out “Precomputed Atmospheric Scattering” by Bruneton?
@SebAaltonen How’s your performance on safari? I am doing a somewhat similar project (wasm+webgpu, gpu driven renderer) and the same scene is 3x faster on chrome vs safari. Somehow, I achieve better perf if I don’t do indirect drawing on safari :S
@miketuritzin WebGPU doesn’t have bindless, but you can store all your textures in texture arrays (one per size+format) and use a buffer to know which layers to sample per object. I’m doing this in my engine and I avoid binding textures per draw. It’s a shame there’s no multi draw indirect yet
Announced at #SingaporeAirshow2026: Airbus and Singapore have achieved full certification of the Automatic Air-to-Air Refuelling (A3R) capability on the Airbus A330 Multi Role Tanker Transport (MRTT).
This represents a key milestone in the continued development of the #A330MRTT platform and marks a world-first, with the campaign confirming the A3R system’s maturity, safety, and reliability across a wide range of mission profiles.
With this certification, the RSAF becomes the first air force globally to introduce A3R on its fleet of A330 MRTTs, setting a new benchmark for automated refuelling.
Read more here: https://t.co/tFf6XvrlKI
@SEUR_responde me sale como que no habéis podido hacer la entrega cuando estaba en casa todo el rato esperando, y al llamar me sale un robot (imposible hablar con un humano) que me ofrece dejarlo en una oficina, pero no me dice cuando y necesito el paquete para hoy.