Its been 11 months uh... Anyways, heres some explosion I did to practice fire looking stuff, planning to do some magical stuff next time
#UnrealEngine5#realtimeVFX#VFX
I reworked the first Trail #VFX I did a year ago, better textures, color variation and better shapes. I got feedback from @Tuatara_Games from their portfolio review stream they did a while ago and after looking closely at my portfolio, almost everything needs to be done again 🫡
@felscribe I just watch video tutorials and reverse engineer the stuff I see in there into my FXs, and just go and do VFXs by playing with Unity/Unreal, you'll discover things over time
I did this vfx a while ago and I didn't post it anywhere lol (I forgor 💀). I'll do a couple more FXs on Unity and rework old portfolio stuff before completely swapping to Unreal Engine. Any kind of feedback is welcome🙏
#Unity#VFX#realtimeVFX
@antonymorsas I made a 3D mesh with that shape and I made a texture tilling on it, I also the 3Dmeshes spawn with different Z scales, Z velocities and Z rotations and rotation over life
@ChrisUK_VFX You're right, it shouldnt look like that, I actually made the same mistake with my previous FX😅, I should have added linear-drag to it to preserve the momentum of the explotion and still hold the smoke in place, tyvm for the feedback 🫡, I'll avoid making this mistake again 🥲
Mammatus clouds are cellular patterns of pouches hanging underneath the base of a cloud, typically a cumulonimbus raincloud. The name derives from the Latin mamma (meaning "udder" or "breast")
These were filmed over Argentina
https://t.co/7u46Tg0OvQ
This weekend we're running a Stash Tab Sale for all Stash Tabs. We're also releasing three new microtransactions into the store, including the Luminary Charge Effect, Void Emperor Artillery Ballista and Void Emperor Lightning Arrow. Check them out below!
https://t.co/W2K8Qx5l8r