Promises are optional. Consequences aren't.
Feudums is an online multiplayer grand strategy where diplomacy isn't binding, noble houses survive across campaigns, and every opponent is a real player.
⚔️ Try in Open Alpha
❤️ Wishlist
👀 Follow & shape its future
#PitchYaGame!
@RetrovibeGames Retro strategy fans, this one's for you.
Inspired by cult classics like Lords of the Realm, Genesia, Knights of Honor and Crusader Kings, Feudums brings those 4X/grand strategy roots into coop/competitive multiplayer at scale.
⚔️ Open Alpha available.
https://t.co/RNS6zQ1x5G
Promises are optional. Consequences aren't.
Feudums is an online multiplayer grand strategy where diplomacy isn't binding, noble houses survive across campaigns, and every opponent is a real player.
⚔️ Try in Open Alpha
❤️ Wishlist
👀 Follow & shape its future
#PitchYaGame!
Promises are optional. Consequences aren't.
Feudums is an online multiplayer grand strategy where diplomacy isn't binding, noble houses survive across campaigns, and every opponent is a real player.
⚔️ Try in Open Alpha
❤️ Wishlist
👀 Follow & shape its future
#PitchYaGame!
Promises are optional. Consequences aren't.
Feudums is an online multiplayer grand strategy where diplomacy isn't binding, noble houses survive across campaigns, and every opponent is a real player.
⚔️ Try in Open Alpha
❤️ Wishlist
👀 Follow & shape its future
#PitchYaGame!
Promises are optional. Consequences aren't.
Feudums is an online multiplayer grand strategy where diplomacy isn't binding, noble houses survive across campaigns, and every opponent is a real player.
⚔️ Try in Open Alpha
❤️ Wishlist
👀 Follow & shape its future
#PitchYaGame!
@ThoseWhoRule@FiresquidGames Ah, you're being way too kind.😊
The UX is still constantly evolving, one screen/dialog at a time, but the principles are the same since forever. :)
@FiresquidGames It’s not just friends but also all the new connections! :)
One of the core pillars is that power in Feudums is not secured by systems, but by people.
Diplomacy is non-binding and can be ignored... if you bear the consequences.
Online strategy works best as a drama engine!🃏
We're delighted to officially host this week's #TurnBasedThursday!
Dear #IndieDev & #GameDev, share your turn-based games with the hashtag!
Turn-based fans, here's your chance to grow your wishlist!
🔁 Repost 💬 Comment and ❤️ Like all turn-based gems in this thread!
@the_atomgame Glad to hear it!
Yes, it’s a full 4X -- but also async multiplayer and player-driven.
Diplomacy isn’t binding, and your dynasty persists.
So complexity comes from players as much as the systems.
If they’re into deep systems and player-driven chaos, this might click. :)
Really stoked to host this week's official #TurnBasedThursday on X
If you're a #GameDev#IndieDev use the hashtag above and share what you're working on down below!
#Gamers welcome to check out what's shared in this thread and reply to your favs! Let's GOOOOO!
@PlayReignfall Thank you! 🙇♂️
It’s still evolving, but the open alpha and constant player feedback over the past few years made a huge difference in getting that balance right.
And moddability should leave enough room for personal preferences. :)
Happy #PitchYaGame!
Feudums is an upcoming medieval 4X and async multiplayer grand strategy.
⚔️ Find loyal vassals
🛡️ Build your noble house and legacy
⚖️ Enjoy deep systems
🤝 Social multiplayer
⚙️ Automation features
🛠️ Modding support
⛔ NO pay-to-win gimmicks
Open Alpha!
@GamefolioGG Feudums is a Grand Strategy / 4X, focusing on long-format async multiplayer.
Built mostly solo, in transparent, public alpha for years. 40+ updates, community-chosen milestone priorities.
https://t.co/yL8syxYr56
#indiegame#screenshotsaturday
Just updated Feudums.
Build a house that outlives every campaign in a player-driven, persistent strategy.
The game is fair. The noble houses aren’t.
Open Alpha available on Steam.
I'm always happy to get more feedback & suggestions!
#screenshotsaturday#gamedev#indiegame
@clemmygames Happy #screenshotsaturday!
Feudums is a Grand Strategy / 4X, focusing on long-format async multiplayer.
Built mostly solo, in transparent, public alpha for years. 40+ updates, community-chosen milestone priorities.
https://t.co/yL8syxYr56
#indiegame
Just updated Feudums.
Build a house that outlives every campaign in a player-driven, persistent strategy.
The game is fair. The noble houses aren’t.
Open Alpha available on Steam.
I'm always happy to get more feedback & suggestions!
#screenshotsaturday#gamedev#indiegame
@TheIndieManiac Feudums is a Grand Strategy / 4X, focusing on long-format async multiplayer.
Built mostly solo, in transparent, public alpha for years. 40+ updates, community-led development.
https://t.co/yL8syxYr56
Just updated Feudums.
Build a house that outlives every campaign in a player-driven, persistent strategy.
The game is fair. The noble houses aren’t.
Open Alpha available on Steam.
I'm always happy to get more feedback & suggestions!
#screenshotsaturday#gamedev#indiegame
@igdmag Feudums is a fully transparent, long-burning, mostly solo-dev made Grand Strategy / 4X, focusing on long-format async multiplayer.
In continously updated open alpha for over 3 years.
41+ game updates, community-chosen milestone priorities.
https://t.co/yL8syxYr56
Just updated Feudums.
Build a house that outlives every campaign in a player-driven, persistent strategy.
The game is fair. The noble houses aren’t.
Open Alpha available on Steam.
I'm always happy to get more feedback & suggestions!
#screenshotsaturday#gamedev#indiegame
@IndieBandits Feudums is a fully transparent, long-burning, mostly solo-dev made Grand Strategy / 4X, focusing on long-format async multiplayer.
In continously updated open alpha for over 3 years.
41+ game updates, community-chosen milestone priorities.
https://t.co/yL8syxYr56
Just updated Feudums.
Build a house that outlives every campaign in a player-driven, persistent strategy.
The game is fair. The noble houses aren’t.
Open Alpha available on Steam.
I'm always happy to get more feedback & suggestions!
#screenshotsaturday#gamedev#indiegame
Just updated Feudums.
Build a house that outlives every campaign in a player-driven, persistent strategy.
The game is fair. The noble houses aren’t.
Open Alpha available on Steam.
I'm always happy to get more feedback & suggestions!
#screenshotsaturday#gamedev#indiegame