I've been working on a procgen starmap with 3D controls. The idea is to (re)use it to make some space games :) Made in my homegrown engine🪴(C++, SDL3 GPU) #procgen#screenshotsaturday#gamedev#indiedev#space
Decided to go for a classic rhythm game approach since I couldn't figure out how to make the left/right shifting fun 🤷🏾♂️ The game charts -your- music dynamically in realtime (still WIP). #indiedev#gamedev#rhythmgame (Music from my talented composer friend: GALAXPEL)
Decided to go for a classic rhythm game approach since I couldn't figure out how to make the left/right shifting fun 🤷🏾♂️ The game charts -your- music dynamically in realtime (still WIP). #indiedev#gamedev#rhythmgame (Music from my talented composer friend: GALAXPEL)
Procedural gameplay driven by real-time audio analysis 🎧
Testing a new art style, everything syncs directly to the music (onsets, tempo etc.)
#screenshotsaturday#indiedev#gamedev
@falco_girgis Good stuff. Seeing this as I'm developing a rhythm game with realtime audio processing; scared to look at the disassembly of my pipeline :)
@valigo I’ve seen horrible programmers that could pass the trickiest trivia questions on C++, patterns, idioms etc. Being able to clearly formulate a problem and design a simple solution is the most important quality. Unfortunately the corporate world rewards complexity and mediocrity.
game dev pipeline:
> i'll just make a fun little city builder
> ok i need roads to connect
> i need my little guys to use them right
> roads and sidewalks are constantly changing
> wait is this graph theory
> why am i reading a 2002 paper on incremental heuristic search
Microsoft @Windows: "We're preloading File Explorer so it launches faster."
File Pilot: Compiles in less than 3 seconds. Launches instantly. Eats whole drive for breakfast.
Speed isn't a background task, it's design.
https://t.co/v4OY47UD4h
Prologue: Go Wayback! from @PLAYERUNKNOWN@pp_socials is now available in Early Access!
Survive a new wilderness every time you play.
New in Early Access:
🧭 New Game Modes for survival and free roam
⚙️ New Custom Game Settings to customize your run
🏞️ Map Editor to design and generate your own worlds
Games I’ve worked on in the past 10 years
TheDivision 1: successful
TheDivision 2: successful
Star Wars Outlaws: successful(?) not credited🥲
Project Fantasy: not released(yet), hopefully credited
bunch of other things yet to see the light of day🤷🏾♂️
Games I’ve worked on in the past 10 years
Scalebound: canceled
Resident Evil 7: successful
Injustice 2: successful
God of War (2018): successful
Transformers Reactivate: canceled
New World: successful
The Last of Us Part I: successful
Bend Studio IP: canceled
Ready or Not: current project