Getting destroyed in Aniimo’s Egg Heist? 🥚
Stellarys + Tubster + Glacy + Fragrancier made my solo Nightmare runs much easier.
I made a guide covering my team, loot route and how to farm toward those Prismana egg rewards!
Watch here: https://t.co/6lnPsesq0k
#Aniimo#EggHeist
If anyone’s looking for a broken early-game build in Crimson Moon, I just made a full build guide.
It melts elites and bosses with very little gear investment. ❄️ #crimsonmoon
Full build here: https://t.co/v3TyH8lvy4
Crimson moon is Looking Like a Solid Game,Still in Early Game But Enjoying it a lot...BTW This Frost Skill is Insanely OP #CrimsonMoon#Gaming#ActionRPG
@BBC_Teletubby This was like only my third run which is in hard mode,max difficulty which was available for me, I'm sure I'll find more skills to play around.
GTA VI is literally making GRAND THEFT AUTO more complicated.
You apparently can’t just smash the window of every car and drive away anymore.
Different cars have different security:
• Cheap/older cars = easier to steal
• Expensive cars can require advanced equipment
• Some have alarms + trackers
• You can scout cars BEFORE stealing them
• Better theft tools unlock as you progress
That sounds like a tiny change…
but it could completely change how stealing cars actually feels.
For the first time, finding an expensive car might feel like finding actual loot instead of just another vehicle.
The Witcher 3 Remastered on Switch 2 is WAY more ambitious than I expected.
• 720p handheld / 1080p docked
• 30–40 FPS with VRR
• Mouse controls
• Gyro aiming
• Touchscreen support
• AND MODS
Yes…
The Witcher 3 will actually support mods on Switch 2.
GTA VI just gave us 27 MINUTES of footage… and this might be the craziest part:
Netflix confirms the entire thing was captured IN-GAME on PS5.
Not a cinematic trailer stitched together to hide the actual game.
Rockstar just let us look at the world, characters and actual game for nearly half an hour.
After 13 years since GTA V, this finally feels real.
If GTA VI actually looks like this when we’re holding the controller… Rockstar might have done it again.
Okay… THIS might explain why Metro 2039 looks so ridiculously dense.
Metro Exodus:
• Engine supported around 30 MILLION objects
Metro 2039:
• Developers say it can now handle BILLIONS
• Reworked ray tracing
• Completely rebuilt audio system
• Still running on 4A Games’ OWN engine
While so many AAA studios are moving to the same engines, 4A just kept upgrading theirs.
The jump from Exodus to 2039 could be massive.
Metro 2039 is taking immersion WAY further than I expected.
• No crosshair
• Check radiation on your actual wristwatch
• Pull out a physical map for objectives
• Put your backpack down to craft
• Save by marking an X in a logbook
• Flashlight helps you see… but can expose you
It feels like 4A is trying to remove the “video game HUD” and make every system exist inside the world instead.
THIS is the kind of survival design I want more games to use.
Rockstar just found a pretty crazy way to make GTA VI take over the internet for 6 hours.
When the GTA VI Extended Look premieres on Netflix:
• Creators CAN react to it immediately
• Livestreams + commentary are allowed
• Clips/breakdowns are allowed
• You CAN’T just repost/restream the full unedited video
• Rockstar’s YouTube upload comes 6 HOURS later
So for six hours, millions of people are basically going to experience the new GTA VI footage through reactions, clips and breakdowns.
Genius marketing… or incredibly annoying? #gtavı