Sometimes it’s real nice to just kickback and watch! ☕️
Field of Command has a delegate command function, so you can leave your lieutenants and officers to fight their own battles, all whilst you deal with the priorities of leadership….
In my case that’s drinking tea and eating cake 🍰 😅
#rts #ww2 #indiedev #chill
I still wasn't entirely happy with the roadmap I shared yesterday. One person said it was way too detailed and another suggested it was too complicated. I agree! I also didn't feel like the imagery was quite where I wanted it... Sooo 24hrs later, here is v2! 🫡
#gamedev #indiedev #rts
Three.js Sky Pro v2.1.0 is now available! ☁️
This update brings major improvements to rendering clouds while flying through and above them.
I've also add a new "Flight" mode to the demo ✈️
Try it out! 👉🏻 https://t.co/1CNva57xUO
Indie devs, it's #WishlistWednesday! Show me your games below :)
And remember, you are literally bringing worlds, characters, and mechanics into existence out of thin air. Most people only consume art, but you’re out here creating it. Never lose sight of how cool that is! ❤️
Biggest map yet for Field of Command is almost ready 🔥
Battle of Cassel, May 1940 – the real “Alamo of Dunkirk”.
British forces hold a steep hilltop commune while German panzers close in from every direction.
Playable 1v1 (Brigade) or up to 4v4 (Company level).
This is going to be one epic last stand!
Coming soon to browsers near you @threejs
#IndieDev #RTS #WW2 #gamedev
In case you're curious where wishlists come from (atleast for me), it's mostly relying on Steam to do the work for you. Granted, plenty of levers were pulled to MAKE THE STEAM MACHINE MOVE. Note: some came before next fest demo (an old announcement trailer from years ago). Pretty sure the IGN coverage moved the needle a little but I think mainly it's just popular upcoming (and maybe the new tools they have for discoverability)
One unique feature in Field of Command is the deploy and withdraw system.
Here I’m explaining how withdrawing your units will not just add them back to your deploy queue, but also lets them recover morale and replace lost men while off map.
just a cheeky preview of my new DevLog series 🎙️👀
If you’re an indie developer looking to launch, grow or publish your game, we’d love to hear from you.
You can learn more about what we’re building here:
https://t.co/15pcK5GUc6
This is just the beginning. More updates, insights and behind-the-scenes content coming soon.
Today marks a new chapter for Fieldcraft Games.
We’re evolving from an indie game studio into an independent publishing partner.
Our mission is simple.
Just helping great games find the players they deserve.
This is only the beginning.
Fieldcraft Games is building a publishing company around transparency.
Clear transparent pricing.
No revenue share or IP loss.
Easy going, honest partnerships.
Hopefully we set a trend for more publishers to follow!
This indie studio is making a game where you deliver packages in a miniature tilt-shift zombie apocalypse
- Dodge zombie hordes hauling TNT and fragile boxes
- Solve puzzles to clear a path
- Don't drop packages
It's called Tiny Hero Courier. Would you play this?
I can finally share what I’ve been working on lately: Smoky Sails. 🏴☠️
A small, arcadey pirate game - naval battles, loot, upgrades, and treasure hunting.
Full trailer/links below.
#indiegame#solodev