7/ As always, this list is merely illustrative and not exhaustive of the many key elements of successful entertainment.
Iβm here to chat if anyone has any thoughts or opinions on this topic and I welcome all builders in this space to share their experiences!
Gamified learning has been a trend in #edtech, yet we still see students reaching for favorites like Overwatch
I believe educational games can be as mainstream as Fortnite if founders can replicate the same elements.
Here are a few common traits investors should look out for:
6.1/ The player is engaged through a series of obstacles along the way, while also learning about key historical features of early pioneers.
I believe successful gamified learning must emphasize the GAME!
6/ This is by no means an exhaustive list of possibilities or companies, but just a start! Please share with me if you have any other thoughts on current the edtech space. If you are building, I would love to hear what you guys are doing. Shoot me a message if you want to chat!
1/ Edtech is a sector I love because I believe technology has the power to create door opening opportunities. After a year in edu school and a lifetime in classrooms, these are 4 #edtech trends (and coβs) that Iβm following and believe will help bridge the educational equity gap.