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@DevDennisJ Yes it should be possible. Ragdoll Animator 2 can be a big help for achieving it, but there is no demo example like this included in the package. This plugin is basing on unity physics components, so you should be able to shape it for your needs.
New tutorial video for the Procedural Generation Grid.
It's focusing on the basics to introduce new users with more clarity than before.
https://t.co/70tkNlZEFk
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@TomatoSauce_dev Right now just the examples in demo package.
Next update will feature roof generating and I probably will record short tutorial, about generating house scheme like this + roofing.
@TomatoSauce_dev Hello, yes it will be possible if you prepare spawning setup for each room. You can use latest features of layout generator (build planner) to automatically generate shapes like you see here:
@StephenScottDay Hello, sorry you had to wait (I was getting married this week :D)
The next days I will prepare new tutorial which will focus on understanding the very basics of PGG ;)
Speed Up Your Game Development Process: Procedural Generation Grid, Animation Designer and Tail Animator -40% off right now! Check it here: https://t.co/Wv8vwDNcjc
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@miinoyOnYT Hello, unfortunately there was just a bit more work done since then. I am working on multiple other systems and cycling between each when getting too much tired on the topic. I should be back on the full body system soon ;)
Using new Animation Designer feature to create rotate in place animation out of Idle animation in few minutes!
https://t.co/d7GVf94AUs
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@goheroes_games Hi. No, this is not purpose of this tool.
You can create some new animations with other animation as base (for example idle as base like in the latest tutorial), or the other approach: create simple "intention" animation with keyframes and then improve it with animation designer.