🎉 Text Animator 2.0 is out! 🎉 You can:
- Preview effects in Edit mode
- Create your own tags (e.g. "<angry>" or "<cold>" as new variants of the "shake" effect)
- Create even *more* effects and combos
- Hide letters and words individually
and much more! Link 👇🏻 #madewithunity
Experimenting with this 2D water shader... just one sprite, and you can easily draw the flow in the editor!
Still needs work, but I'll post a tutorial once I nail down the technique😅
#Unity
We released a new tool for Unity! (will port Godot later too!)
It's for adding sounds to your dialogues easily, and includes many professionally handmade sounds as well (with new updates coming too)
-> Get it here: https://t.co/hhvU2g2mC0
Cheers! #gamedev#unity#indiedev
MONOMOON, my non-linear game about exploration and discovery launches on Steam November 11th! With no proper instructions, you must deduce and achieve your goals as you solve puzzles, find mysterious items, and uncover secrets hiding right under your nose.
I really have a strong distaste for this new genre of "busywork sorting" games- "open half a million boxes!" "organize ten thousand books!" "sort three thousand spells!" how about I do literally anything else with my time
This ex-Call of Duty developer has spent 9 years solo making the anti-Call of Duty
- It's Spec Ops: The Line meets The Stanley Parable
- You're not a soldier, you're being made into one
- A commanding officer logging your every move
It's called War Fantasy. Would you play this?
classic bit of gamedev smoke & mirrors
i present: "fake interior tube"
similar to the famous 'window interior parallax' trick,
but projected on a cylinder 😊
cute, huh?