@BentiVentiMenti it is focused on traversal but there will definitely be some enemies in the game. The world is divided into three layers and I want the lower levels to feel more dangerous.
@crispy_tost it can be tough but a lot of time was spent just trying to figure out what I wanted to make and testing what felt right. When u look at the code individually for something like the wallrun it's not that scary, and probably not too different from a tutorial u might find online
@JakePare2 it's just for unity unfortunately but I would be surprised if godot didn't have any solid kinematic controllers. there's also this: https://t.co/FYVgwbKfEs
@JakePare2 thanks I use a standard capsule collider. The base of the character controller is actually built using an asset called Easy Character Movement but you could absolutely create something similar using free open source kinematic controllers
I'm a bit nervous because I wish I had more polished material to show off, but I think it's better to bite the bullet and get something public out instead of waiting any longer